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==Overview== [[File:Turtle-animation.gif|thumb|An animation that shows how the turtle is used to create graphics by combining ''forward'' and ''turn'' commands while a pen is touching the paper]] [[File:Turtle Graphics Spiral.svg|thumb|A spiral drawn with an [[Iteration|iterative]] turtle graphics algorithm]] [[File:Circle pattern.png|thumb|left|A turtle graphic pattern drawn with a [[Python (programming language)|Python program]]]] The turtle has three attributes: a location, an orientation (or direction), and a pen. The pen, too, has attributes: color, width, and on/off state (also called ''down'' and ''up''). The turtle moves with commands that are relative to its own position, such as "move forward 10 spaces" and "turn left 90 degrees". The pen carried by the turtle can also be controlled, by enabling it, setting its color, or setting its width. A student could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. [[Seymour Papert]] called this "body syntonic" reasoning. A full turtle graphics system requires control flow, procedures, and recursion: many turtle drawing programs fall short. From these building blocks one can build more complex shapes like squares, triangles, circles and other composite figures. The idea of turtle graphics, for example is useful in a [[Lindenmayer system]] for generating [[fractal]]s. [[Turtle geometry]] is also sometimes used in graphics environments as an alternative to a strictly coordinate-addressed graphics system.
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