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==Early life== Before entering the game industry, Mizuguchi majored in literature at [[Nihon University]]'s Faculty of Arts.<ref name="NGenInt">{{cite magazine|title=An Interview with Tetsuya Mizuguchi|magazine=[[Next Generation (magazine)|Next Generation]]|issue=23 |publisher=[[Imagine Media]] |date=November 1996|pages=80β81}}</ref> One of the influences for Mizuguchi joining the game industry was a photograph of NASA's view VR headset.<ref name="Mizuguchi-origins">{{cite web |title= How Tetsuya Mizuguchi reinvented video games with his love of synaesthesia |url= https://www.newstatesman.com/culture/games/2017/07/how-tetsuya-mizuguchi-reinvented-video-games-his-love-synaesthesia |work= New Statesman |date= July 28, 2017 |accessdate= June 6, 2018 |archive-date= March 26, 2020 |archive-url= https://web.archive.org/web/20200326085233/https://www.newstatesman.com/culture/games/2017/07/how-tetsuya-mizuguchi-reinvented-video-games-his-love-synaesthesia |url-status= live }}</ref> Asked how he chose a career in video games, he explained, "I preferred doing something in relation to human senses or entertainment - something more in relation with human nature, a field where I could do some research. ... Unlike the arts, where it is often a matter of taste whether something is good or not, creating good interactive entertainment is more easily definable. I chose [[Sega]] because it was using new technology and I was able to study things like human movements."<ref name="NGenInt"/>
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