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==Game system== ''Superworld'' uses Chaosium's ''[[Basic Role-Playing]]'' system, with the addition of rules for super-powers.<ref name="WD51">{{cite magazine| last = Sutherland| first = Jonathan| title =Open Box: Superworld | magazine=[[White Dwarf (magazine)|White Dwarf]] | issue = 51 | pages =12 | publisher =[[Games Workshop]] |date=March 1984 }}</ref> ===Components=== The game box contains *three rules booklets ** "Superheroes Book" (32 pages): character creation rules, the game system itself, and two character sheets with a male and female standing silhouette. ** "Superpowers Book" (40 pages): the Powers available to the characters, Advantages and Disadvantages that can be applied to them, and Disabilities that can affect the character. The interior covers have two more character sheets, this time with silhouettes of a male and female in flight. ** "Gamemasters Book" (40 pages): various aspects of a campaign, the legal system, animals, and the creation of organizations adapted to a superhero universe, with three specific examples: FIRE for Free Investigatory Research Enterprise, FORCE for Federal Organization for the Registration and Certification of Exotics, and the Omega Institute. The "Gamemasters Book" also includes two scenarios: "Deadly Devices of Doctor Dread", which pits a team of heroes against the Dr. Dread of the title and his subordinates, and "The Haunting", which describes a mysterious and ancient tome desired by a mystical super-villain. * a booklet of character sheets, *a booklet of tables for the [[Gamemaster]], * a page of cardboard figure silhouettes to be cut out, * some 6-sided, 8-sided, and 20-sided dice. Editions printed in 1984 and later also contain a 4-page booklet of errata.<ref name=WD51 /> ===Skills resolution=== As with all games using the ''Basic Role-Playing'' rules, skill tests and combat are resolved by rolling percentile dice against skills. Rolls that are much lower than needed can result in increased effect, while high rolls can cause critical failures. Combat rules have many options and take into account three types of energy for damage: Kinetic, Electric, and Radiation.
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