Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Super Mario World
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gameplay == [[File:Super Mario World.png|thumb|left|[[Mario]] riding [[Yoshi]] during the game's second [[Level (video games)|course]]. From left to right, the [[Heads-up display (video games)|HUD]] displays the number of [[Life (gaming)|lives]], how many Dragon Coins the player has collected, a point multiplier, the item box storing a [[power-up]], the time remaining in the level, the player's number of coins, and the total score.|alt=This screenshot shows Mario riding Yoshi during the first level of the game. The scenery shows a jungle environment with floating blocks scattered in the air. The interface displayed around the corners shows the number of lives the player has, the Dragon Coins collected, the player's stored power-up, the level's remaining time, the player's number of coins, and the total score of the player.]] ''Super Mario World'' is a 2D [[Side-scrolling video game|side-scrolling]] [[platform game]] in which the player controls [[Mario]] or [[Luigi]], the protagonists of the game. The game has similar [[gameplay]] to earlier games in the ''[[Super Mario]]'' series{{snd}}''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', and ''[[Super Mario Bros. 3]]''{{snd}}but introduces new elements. As well as dashing and jumping, the player can also fly or float with the aid of the Cape Feather and P-Balloon and can execute the new Spin Jump move,<ref name="allgame" /> which allows the player to crush enemies, bounce off normally-invulnerable ones safely or break certain blocks, with the latter only being possible if the player has a power-up active. The game has 96 [[Level (gaming)|level]] exits in total.<ref name="SMW">{{Cite video game|title=Super Mario World|developer=[[Nintendo EAD]]|publisher=[[Nintendo]]|date=21 November 1990|platform=[[Super Nintendo Entertainment System]]|language=en}}</ref><ref name="manual">{{cite book|title=Super Mario World Instruction Booklet|url=https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf|archive-url=https://web.archive.org/web/20180615195341/https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf|publisher=[[Nintendo of America]]|date=31 August 1991|archive-date=15 June 2018|url-status=live}}</ref> The player navigates through the game via two game screens: an [[overworld]] map and a [[Side-scrolling video game|side-scrolling]] course (some of which scroll automatically). The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, ghost houses, castles, and other map icons, allowing players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or castle grants access to that course. The majority of the game takes place in 2D linear levels, populated with obstacles and enemies, which involves the player traversing the stage by dashing, jumping, and dodging or defeating enemies.<ref name=jeux /> The player is given a number of lives, which are lost if Mario comes into contact with an enemy while Small Mario, falls off the screen, gets crushed, touches lava, or runs out of time.{{sfn|Nintendo|1991|p=11}} The game ends when the player runs out of lives, although the player can continue from the most recent save point (a successfully completed castle, fortress or haunted house) by selecting "[[Glossary of video game terms#C|Continue]]".{{sfn|Nintendo|1991|p=7}} Each world features a final stage with a [[Boss (gaming)|boss]] to defeat; each of the seven worlds features fortresses controlled by one of the [[Koopalings]],{{sfn|Nintendo|1991|p=19}} and the player also battles [[Bowser]] in his castle in the seventh and final world.{{sfn|Nintendo|1991|p=20}} ''Super Mario World'' includes a [[Multiplayer video game|multiplayer]] option which allows two players to play the game by alternating turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the second player controls his brother, Luigi.<ref name="SMW" /><ref name="manual" />{{sfn|Nintendo|1991|p=9}} In addition to the [[power-up]]s from previous games, such as the [[Super Mushroom]] and [[Fire Flower]], ''Super Mario World'' has a new power-up named the Cape Feather, which gives Mario a cape and the ability to fly, glide in the air, and use the cape as a sail.{{sfn|Nintendo|1991|pp=15β16}} The game also introduces the ability to "store" an extra power-up in a box at the top centre of the screen. For example, if the player obtains a Fire Flower or a Cape Feather, then a Super Mushroom will appear in the box. Collecting a star grants Mario temporary invincibility from minor dangers. However, it does not protect the player from falling into lava or off the screen, nor if the player runs out of time. If Mario gets hit by an enemy, the stored item in the box will automatically drop. Alternatively, the player can manually release the stored item at any time.<ref name="SMW" /><ref name="manual" />{{sfn|Nintendo|1991|p=7}} The game introduces [[Yoshi]], a dinosaur companion Mario can ride who is able to eat most enemies.{{sfn|Nutter|2006|p=119}} If Yoshi attempts to eat a [[Koopa Troopa|Koopa]] or its shell, he can spit it out and fire it at enemies. If the player fails to spit the shell out within a certain amount of time, Yoshi will swallow it, rendering it useless. When holding any Koopa shell in his mouth, Yoshi gains the ability that corresponds to its color: a blue shell enables Yoshi to fly, a yellow shell causes him to emit dust clouds that defeat nearby enemies, and a red shell allows him to produce three fireballs that defeat enemies. Flashing Koopa shells produce all three abilities, while green shells produce none. The default Yoshi is green, but the game also has hidden blue, yellow, and red Yoshis; the player can obtain each colored Yoshi by finding its egg in the Star World areas and feeding it either five enemies, a Super Mushroom, a Fire Flower, a Cape Feather, or a Starman causing the baby Yoshi to mature.<ref name="SMW" /><ref name="manual" />{{sfn|Nintendo|1991|p=18}} Although the main objective is to navigate through seven worlds to reach the end of the game, the player can beat the game much faster by using secret Star Road routes. To access a hidden world, the player needs to find keys scattered throughout the game's levels.<ref name=usgamer /> When a key is found, it must be brought to a keyhole to unlock either a new level or a Star Road.{{sfn|Nintendo|1991|p=21}} Exploring these secret stages can lead to other stages, such as the Special World. Completion of the Special Zone permanently changes some of the enemies' [[sprite (computer graphics)|sprites]] and alters the overworld map's color scheme.<ref name="SMW" /><ref name="manual" />{{sfn|Dale|2014|p=101}}
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Super Mario World
(section)
Add topic