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==Gameplay== {{See also|Super Mario 64#Gameplay|l1=Gameplay of Super Mario 64}}''Super Mario Sunshine'' shares many gameplay elements with its predecessor, ''[[Super Mario 64]]'', while introducing several new features. Players control Mario as he collects 120 Shine Sprites<ref name=EG/> to bring light back to Isle Delfino and prove his innocence after [[Bowser Jr.]] disguises himself as Mario, steals the Shine Sprites, and covers the island in toxic slime. Players start off in the hub world of Delfino Plaza and access various worlds via portals which become available as the game progresses. Like Stars in ''Super Mario 64'', players obtain Shine Sprites by clearing selected missions with specific objectives.<ref>{{Cite book |title=Super Mario Sunshine instruction booklet |publisher=Nintendo |year=2002 |page=28}}</ref><ref name="GamePro">{{Cite magazine |last=Stardingo |date=August 25, 2002 |title=Super Mario Sunshine review |url=http://www.gamepro.com/nintendo/gamecube/games/reviews/25921.shtml |archive-url=https://web.archive.org/web/20081012102951/http://www.gamepro.com/nintendo/gamecube/games/reviews/25921.shtml |archive-date=October 12, 2008 |access-date=November 22, 2007 |magazine=[[GamePro]]}}</ref> Unlike its predecessor, these missions have a more strictly linear order and most mission Shine Sprites cannot be collected until previous missions are completed. There are also various hidden areas and challenges across Isle Delfino where more Shine Sprites can be obtained. Throughout the game, players can find Blue Coins hidden across Isle Delfino, which can be exchanged for Shine Sprites in the boathouse at Delfino Plaza.<ref>{{Cite web |last=Tboy |title=Super Mario Sunshine review |url=http://www.gamershell.com/gamecube/super_mario_sunshine/review.html |url-status=dead |archive-url=https://web.archive.org/web/20071112104503/http://www.gamershell.com/gamecube/super_mario_sunshine/review.html |archive-date=November 12, 2007 |access-date=November 22, 2007 |publisher=GamersHell.com}}</ref>[[File:Hover Nozzle.jpg|thumb|Mario using the Hover Nozzle|left]] In this game, Mario is joined by a robotic backpack named F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device), which uses the power of water to clean goop and help Mario reach new places. Mario starts with two default nozzles for F.L.U.D.D., Squirt and Hover, which he can switch between. The Squirt nozzle lets Mario spray a stream of water, which he can use to clean sludge, attack enemies, and activate certain mechanisms. The Hover nozzle lets Mario hover in the air for a short period of time, allowing him to cross large gaps while simultaneously spraying things directly below him. As the game progresses, Mario unlocks two additional nozzles for F.L.U.D.D. which can be substituted with the Hover nozzle: the Rocket nozzle, which shoots Mario high up into the air; and the Turbo nozzle, which moves Mario at high speeds, allowing him to run across water and break into certain areas. Each of F.L.U.D.D.'s nozzles use water from its reserves, which can be refilled via water sources such as rivers or fountains. There are also various secret courses where F.L.U.D.D. is taken away from Mario, forcing him to rely on his natural platforming abilities.<ref>{{Cite book |title=Super Mario Sunshine instruction booklet |publisher=Nintendo |year=2002 |pages=20β23}}</ref> Unlike ''Super Mario 64'', Mario cannot long jump; he can instead perform a spin jump by twirling the analog stick and jumping, allowing him to jump higher and farther. Mario can also perform dives at any time, giving him the ability to slide quickly across wet surfaces. ''Super Mario Sunshine'' is the first 3D ''Super Mario'' game with the ability to ride [[Yoshi]].<ref name="yoshi" /> At certain points, Mario can come across an egg which hatches into a Yoshi after being given a specific type of fruit. Yoshi can be ridden upon and attack by spitting juice, which can clear certain obstacles that water cannot. Yoshi can also use his tongue to eat enemies or other pieces of fruit which change his color, depending on the type of fruit. Yoshi will disappear if he runs out of juice or falls into deep water; juice can be replenished by eating more fruit.<ref name="yoshi">{{Cite book |title=Super Mario Sunshine instruction booklet |publisher=Nintendo |year=2002 |pages=25β26}}</ref>
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