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== Gameplay == {{More citations needed section|date=November 2024}} [[File:Super Mario Bros 3 Gameplay.png|thumb|left|A gameplay screenshot of ''Super Mario Bros. 3'', showing Mario donning the raccoon suit]] ''Super Mario Bros. 3'' is a [[2D computer graphics|two-dimensional]], [[side-scrolling video game|side-scrolling]] platform game in which the player controls either [[Mario]] or [[Luigi]]. The game shares similar gameplay mechanics with previous games in the series {{emdash}} ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', and ''[[Super Mario Bros. 2]]'' {{emdash}} while introducing several new elements. In addition to the running and jumping found in previous games, the player character can slide down slopes, pick up and throw certain items, and freely climb vines. New [[power-up]]s are introduced, including the Super Leaf and the Tanooki Suit, which allow Mario to fly and float.<ref name="StrategyGuide-1">{{cite magazine |year=1990 |title=Mario's Basic Moves |url=https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20013%20Mario%203%20Strategy#page/n3/mode/2up |magazine=Nintendo Power: Strategy Guide |publisher=[[Nintendo]] |volume=SG1 |issue=13 |page=4}}</ref> The game world consists of eight kingdoms, each subdivided into multiple [[Level (video gaming)|levels]]. The eight worlds feature distinct visual themes: the first world is grass and the second world, "Desert Land" (or "Desert Hill" in Japanese and North American PRG0 versions), contains sand-covered levels with pyramids, while the levels in the fourth world, "Giant Land" ("Big Island"), contain obstacles and enemies twice their normal height and width.<ref name="Manual-2">{{cite book |url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf |title=Super Mario Bros. 3 Instruction Booklet |date=February 12, 1990 |publisher=[[Nintendo]] of America |pages=30–34 |access-date=February 16, 2020 |archive-date=November 5, 2019 |archive-url=https://web.archive.org/web/20191105110431/https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf |url-status=live }}</ref> The player navigates through the game via two game screens: an [[overworld]] map and a course. The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, and other map icons, and allow players to take different routes to reach the kingdom's goal. Moving the on-screen character to an action panel or fortress will allow access to that course, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by dashing, jumping, flying, swimming, and dodging or defeating enemies.<ref name="MeanMachines">{{Cite magazine |title=Nintendo Review: ''Super Mario Bros. 3'' |date=October 1991 |magazine=[[Mean Machines]] |publisher=[[EMAP]] |author=Mean Machine Staff |issue=13 |pages=56–59 |url=http://www.meanmachinesmag.co.uk/review/192/super-mario-bros-3.php |access-date=October 26, 2006 |archive-url=https://web.archive.org/web/20090226003426/http://www.meanmachinesmag.co.uk/review/192/super-mario-bros-3.php |archive-date=February 26, 2009 |url-status=dead |df=mdy-all}}</ref><ref name="NP-10-Preview">{{Cite magazine |author=Nintendo Power Staff |date=January–February 1990 |title=Previews: ''Super Mario Bros. 3'' |url=https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20010%20January-February%201990#page/n57/mode/2up |magazine=[[Nintendo Power]] |publisher=[[Nintendo]] |issue=10 |pages=56–59}}</ref> Players start with a certain number of [[life (video games)|lives]] and may gain additional lives by picking up green spotted [[1-Up]] mushrooms hidden in bricks, or by collecting 100 coins, among other methods. Mario and Luigi lose a life if they take damage while small, fall into lava or a bottomless pit, or run out of time. The game [[Game over|ends prematurely]] when all lives are lost, although the player can continue from the beginning of the world they lost their last life in by selecting "[[Continue (video gaming)|Continue]]". If the player chooses to continue, all fortresses and enemy courses, as well as the tank and ship levels from the eighth world that the player previously completed will remain completed and any locked doors that were unlocked will also remain unlocked. This allows the player to continue from the last fortress level they completed in most cases. The player will also be able to keep all of their items in their inventory.{{fact|date=November 2024}} Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a [[Boss (video gaming)|boss]] to defeat. The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world as the Final Boss. Other map icons include large boulders and locked doors that impede paths. Mini-games and bonus screens on the map provide the player a chance to obtain special power-ups and additional lives. Power-ups obtained in these mini-games are stored in a reserve, and can be activated by the player from the map screen.<ref name="MeanMachines" /><ref name="NP-10-Preview" /> In addition to special items from previous games like the [[Super Mario#Mushrooms|Super Mushroom]], Super Star, and the Fire Flower, new power-ups are introduced that provide the player with new options. The Super Leaf and [[Japanese raccoon dog|Tanooki]] Suit give Mario raccoon and tanooki appearances respectively, allowing him to fly for a short period of time. The Tanooki Suit also enables him to turn into Statue Mario to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this is the first appearance of the now standard "ground pound" move in the ''Mario'' series.<ref>{{cite web |url=http://www.ign.com/wikis/super-mario-3d-land/Ground_Pound |title=Ground Pound – Super Mario World 3D |access-date=June 28, 2014 |website=IGN |date=November 26, 2011 |archive-url=https://web.archive.org/web/20140730040030/http://www.ign.com/wikis/super-mario-3d-land/Ground_Pound |archive-date=July 30, 2014 |url-status=live}}</ref> The new "Frog Suit" highly increases the character's underwater speed and agility, and boosts jumping height on land. Another new suit, the Hammer Suit, gives Mario the appearance of the [[Hammer Bro.]] enemy and allows him to throw hammers at enemies and resist fire attacks when crouching.{{fact|date=November 2024}} ''Super Mario Bros. 3'' includes a [[Multiplayer video game|multiplayer]] option which allows two players to play the game by taking turns at navigating the overworld map and accessing stage levels. The first player controls Mario, while the other controls Luigi (a [[palette swap]] of Mario). Through this mode, players can access several mini-games, including a remake of the original ''[[Mario Bros.]]'' arcade game, in which one player has the opportunity to steal the cards of another, but may lose their turn if they lose the mini-game.<ref name="Manual-3">{{cite book |url=https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf |title=Super Mario Bros. 3 Instruction Booklet |date=February 12, 1990 |publisher=[[Nintendo]] of America |pages=27 |chapter=How To Play The 2 Player Game |access-date=February 16, 2020 |archive-date=November 5, 2019 |archive-url=https://web.archive.org/web/20191105110431/https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf |url-status=live }}</ref>
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