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==Gameplay== {{section unsourced|date=September 2024}} [[File:Sc3kUScreen.jpg|thumb|300px|A mature city in ''SimCity 3000'', featuring a population higher than 1 million.]] There are many changes between ''SimCity 3000'' and its immediate predecessor ''[[SimCity 2000]]''. These changes span both the integral city management aspects of the game, as well as its graphical and landscape aspects. More and newer city services are featured. These changes create a greatly different experience from that of ''SimCity 2000''. The most notable change is the addition of the concept of [[waste management]]. In ''SimCity 3000'', garbage begins to accumulate when the city grows to a medium size, and must be disposed of at the expense of the city. [[Farm]]s and [[Agriculture|agricultural]] structures are also introduced, appearing on large light industrial zones in a city with low land value and little [[pollution]]. A new zoning density was also added, totaling three densities, compared to ''SimCity 2000''{{'}}s two. In addition to their limited life span, power plants and other utility buildings were also made vulnerable to decreasing maximum output due to age. All power plants have a life span, and additionally, the water facilities now have a life span as well. Although the concept of neighbor cities was introduced in ''SimCity 2000'', it was greatly expanded upon in ''SimCity 3000''. New for players is interaction with neighbouring cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of [[Water#Human uses|water]], [[Electrical power industry|electricity]] or [[waste management]] services. These generate a monthly charge which is either added to or deducted from the player's treasury, in accordance with the deal. Canceling a neighbor deal would incur a penalty, unless the deal was cancelled when the other city wished to renegotiate. Although not strictly a city management aspect, ''SimCity 3000'' simulates the effect of [[Property tax|land value]] on construction much more realistically than in ''SimCity 2000''. In ''SimCity 3000'', land value creates very distinct [[Neighbourhood|neighborhood]]s which tend to contain narrow income bands, creating well-defined [[slum]]s, middle class areas, and wealthy areas. Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values. Business deals were another new concept to ''SimCity 3000''; by allowing certain structures, such as a [[Prison#Security levels|maximum security prison]], to be built within the city, the player can receive a substantial amount of funds from them. Business deal structures, however, tend to have negative effects on the city, such as reduced land value. There are several changes to the graphical interface in ''SimCity 3000''. Although the game retains the [[Isometric video game graphics|pseudo-isometric]] [[Dimetric projection|dimetric perspective]] of its predecessor, the actual landscape became more complex and colorful. In ''SimCity'' and ''SimCity 2000'', the playable landscape is mostly brown, while in ''SimCity 3000'', the playable landscape is a more realistic green color, along with other colors that progressively change by height, from beige (beach sand) to green to brown (bare ground) to white (snow). In ''SimCity 2000'', land could either be flat or sloped, and all slopes were of the same steepness. In ''SimCity 3000'', there are five distinct steepness of slope, creating more varied landscapes. There are different types of trees which can appear on the playable map, ranging from small, [[deciduous]] trees to towering [[redwoods]]. ===Advisors and petitioners=== ''SimCity 3000'' and its revision, ''Unlimited'', feature seven advisors, each covering a specific issue (city finances, transportation, environmental issues, city planning, safety, health and education, and city utilities), who help players make proper decisions in the game by providing recommendations and advice. As opposed to previous versions of ''SimCity'', these advisors have names and give in-depth advice, rather than brief summaries of the situation in their department. There are also petitioners, many of whom are citizens of the city, that request players to modify city policies, such as lowering tax rates, or enacting an [[Local ordinance|ordinance]]. Some are outside interests, often pushing proposals which would harm the city (i.e. building a [[casino]], which would attract crime) in exchange for a boost to its financial coffers. The mayors of the four cities neighboring at each of the edges of the city's map (a feature carried over from ''SimCity 2000'') also chime in if the player's city is connected to them by road or rail, to request that the player's city handle their city services (trash disposal, water, power, etc.) in exchange for financial compensation, or offer that the neighbor handles the city services for the player's city in exchange for a fee. ===News tickers=== In addition to advisors, a [[news ticker]] scrolls along the bottom of the screen, displaying pertinent information about the city in the form of news stories, such as indicating that the city needs more schools, or how well a particular city department is functioning. Generally, when things were going very well in a city, the news ticker would display [[headline]]s which are comical, or even nonsensical and often seemingly useless to the player. Examples of such headlines being: "After 36 years of marriage, man discovers wife to be form of rare yucca plant," or "(City Name) prints all wrong numbers in phone book, leads to 15 marriages" or quotes from a "Tommy B. Saif." Other headlines may be labeled "(City Name) News Ticker" or "From the Desk of Wise Guy Sammy". On occasions, the ticker will even provide a foreshadowing of an approaching disaster, for example, sometimes reading "[[Earthquake|Did you feel that big truck pass by?]] What? It wasn't a truck?", or "[[Great Chicago Fire|Mrs. SimLeary buys prize-winning cow]]", or perhaps another quote from a set range of different headlines before a disaster occurs. The text in the ticker can then be clicked to reveal more about the news item. ===Landmarks=== Real world landmarks are also introduced in ''SimCity 3000'', but are mostly for aesthetic purposes (though placing a building would open up an option in the city ordinances window for tourism advertising), and are free of construction cost. Examples of landmarks featured in the original ''SC3K'' include the [[Parthenon]], the [[CN Tower]], [[Notre Dame de Paris|Notre Dame]], the [[Bank of China Tower (Hong Kong)|Bank of China Tower]], the [[Empire State Building]], the [[Lighthouse of Alexandria|Pharos of Alexandria]] and the Twin Towers of the [[World Trade Center (1973β2001)|World Trade Center]] with each tower a separate building, the [[Statue of Liberty]], the [[Eiffel Tower]], as well as the [[Fernsehturm Berlin|Fernsehturm]] [[TV Tower]] in Berlin. ===Music=== Another major change from ''SimCity 2000'' is the addition of a live music score, whose lead composer is [[Jerry Martin (composer)|Jerry Martin]]. The new soundtrack incorporates [[New-age music|new-age]] and live [[jazz]] songs, with [[David Lauser]] on drums and [[Darol Anger]] on violin.<ref>{{Cite web | title=SimCity 3000 (2002) - Soundtracks - Simsoundtracks.com | url=http://simsoundtracks.com/soundtracks/simcity-3000-2002.php | access-date=2024-12-27 | website=simsoundtracks.com}}</ref>
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