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SimCity (1989 video game)
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==Gameplay== The core concept of ''SimCity'' is to build and design a city without specific goals to achieve. The player may divide land into commercial, industrial, or residential [[Zoning|zones]], add buildings, change the tax rate, build a power grid, build transportation systems and take any other actions to enhance the city. Once able to construct buildings in a particular area, the too-small-to-see residents, known as "Sims",<ref>{{cite journal|last=Wright|first=Will|author2=Joffe, B. |title=SimCity: thematic mapping+city management simulation=an entertaining, interactive gaming tool|journal=GIS/LIS '89 Proceedings. Annual Conference|date=November 1989|volume=2|pages=591–600|publisher=American Congress on Surveying and Mapping; American Society for Photogrammetry and Remote Sensing|location=Orlando, FL, USA}}</ref> may choose to construct and upgrade houses, apartment blocks, light, heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, availability of electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a [[power plant]] will seldom appreciate the highest grade of housing.<ref>[http://www.stanford.edu/group/htgg/cgi-bin/drupal/sites/default/files2/ealbert_2001_1.pdf "SimCity Classic: History and Review"] {{webarchive|url=https://web.archive.org/web/20110628203447/http://www.stanford.edu/group/htgg/cgi-bin/drupal/sites/default/files2/ealbert_2001_1.pdf |date=June 28, 2011}}, Eric Albert, February 2001. Fetched from URL March 15, 2011.</ref> In the [[Super Nintendo Entertainment System|Super NES]] version and later, the player can also build rewards when they are given, such as the [[mansion|mayor's mansion]] or a [[casino]]. The player may face [[disaster]]s including floods, [[tornado]]es, fires (often from [[Aviation accidents and incidents|air disasters]] or [[shipwreck]]s), [[earthquake]]s and [[Godzilla|monster]] attacks. In addition, monsters and tornadoes can trigger [[train wreck|train crashes]] by running into passing trains. ===Scenarios=== SimCity features goal-oriented, time-limited scenarios that are contingent on the player's performance and could result in either a win or a loss. The implementation of scenarios was suggested by Broderbund, as a means of transforming SimCity into a more traditional game format. This addition was intended to enhance the overall experience for players, by introducing clearly defined objectives and increasing the level of challenge in the game.<ref name = "CGW59">{{citation |date=May 1989 |last=Wilson |first=Johnny L. |magazine=[[Computer Gaming World]] |title=What Do The "Sim"ple Folk Do? |pages=16–17 |issue=59}}</ref> In SimCity, the initial cities were modeled after real-world cities and endeavored to replicate their general layout. Although the majority of scenarios featured in the game exist within a fictional timeline or involve a city besieged by an imaginary catastrophe, a select few are based on genuine historical events. This incorporation of actual historical events adds a unique layer of realism to the game and enables players to engage with significant moments in history in a novel way.
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