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==Hunters or jumpers== {{See also|Show hunter|Show hunter (British)}} [[File:R3DE StadiumJump.jpg|right|thumb|Proper show jumping attire, as seen in the show jumping phase of a three-day event. Attire at an event includes a mandatory armband as seen here, although the armband is not required in general show jumping.]] Show jumping events have [[show hunter|hunter]] classes, jumper classes and hunt seat equitation classes. Hunters are judged subjectively on the degree to which they meet an ideal standard of manners, style, and way of going. Conversely, jumper classes are scored objectively, based entirely on a numerical score determined only by whether the horse attempts the obstacle, clears it, and finishes the course in the allotted time. Jumper courses tend to be much more complex and technical than hunter courses because riders and horses are not being judged on style. Courses often are colorful and at times, quite creatively designed. Jumper courses can range anywhere in height from 0.80 meters to 1.60 meters. Hunters have meticulous turnout and tend toward very quiet, conservative [[horse tack]] and rider attire. Hunter [[bit (horse)|bits]], [[bridle]]s, [[Crop (implement)|crops]], [[spur]]s, and [[martingale (tack)|martingales]] are tightly regulated. Jumpers, while caring for their horses and grooming them well, are not scored on turnout, are allowed a wider range of equipment, and may wear less conservative attire, so long as it stays within the rules. Some events may make it compulsory to wear show jackets. Formal turnout always is preferred; a neat rider gives a good impression at shows. In addition to hunters and jumpers, there are [[equitation]] classes, sometimes called [[hunt seat]] equitation, which judges the ability of the rider. The equipment, clothing, and fence styles used in equitation more closely resemble hunter classes, although the technical difficulty of the courses may more closely resemble showjumping events. This is because both disciplines are designed to test the rider's ability to control the horse through a difficult course consisting of rollbacks, [[Combination (jump)|combinations]], and higher obstacles.
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