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==Features== The Sega VR's design was based on an [[IDEO]] [[virtual reality]] [[head-mounted display]] containing [[Liquid crystal display|LCD]] screens in the visor and stereo headphones.<ref name="Horowitz" /> The headset tracking solution was developed by a small electronics company called Ono-Sendai that had been experimenting with VR headsets. The method employed was only capable of tracking two degrees of freedom but was very inexpensive, costing only around $1 per unit, making it affordable for the consumer market.<ref>{{Cite web |title=The Story of Sega VR: Sega's Failed Virtual Reality Headset |url=https://www.designnews.com/testing-measurement/the-story-of-sega-vr-sega-s-failed-virtual-reality-headset |access-date=2023-11-09 |website=www.designnews.com |language=en}}</ref> The device used a magnetometer to detect azimuth relative to the Earth's magnetic field and an optical sensor measuring the refraction of light at the boundary of a gas and fluid to detect tilt.<ref>{{Cite patent|number=US5526022A|title=Sourceless orientation sensor|gdate=1996-06-11|invent1=Donahue|invent2=Pesce|invent3=Groot|invent4=Perry|inventor1-first=Michael J.|inventor2-first=Mark D.|inventor3-first=Marc de|inventor4-first=Michael A.|url=https://patents.google.com/patent/US5526022A/en}}</ref>
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