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==Render capacity== Over the decades, advances in computer capability have allowed an image to take less time to render. However, the increased computation is appropriated to meet demands to achieve state-of-the-art image quality. While simple images can be produced rapidly, more realistic and complicated higher-resolution images can now be produced in more reasonable amounts of time. The time spent producing images can be limited by production time-lines and deadlines, and the desire to create high-quality work drives the need for increased computing power, rather than simply wanting the same images created faster. Project such as the [[Big and Ugly Rendering Project]] have been available for rendering images using [[Blender (software)|Blender]] across both widely distributed networks and local networks.<ref name="bebl">{{cite book |title=Beginning Blender: Open Source 3D Modeling, Animation, and Game Design |last=Flavell |first=Lance |year=2011 |publisher=Apress |isbn=9781430231271 |page=374 |url=https://play.google.com/store/books/details?id=aHmlWV50mIAC |access-date=24 September 2017}}</ref>
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