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==Series== Lori Cole pitched ''Quest for Glory'' to Sierra as a "rich, narrative-driven, role-playing experience".<ref name=IGN/> The series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos by recurring characters. The objective of the series is to transform the player character from an average adventurer to a [[hero]]<ref>{{cite web|url=http://www.rpgamer.com/games/qfg/qfg1/qfg1.html |title=Quest for Glory: So You Want To Be A Hero |access-date=10 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150728064904/http://rpgamer.com/games/qfg/qfg1/qfg1.html |archive-date=28 July 2015 }}</ref> by completing non-linear quests. The game also was revolutionary in its character import system. This allowed players to import their individual character, including the skills and wealth they had acquired, from one game to the next.<ref name=Gama/><ref name=Poly1>{{cite web|url=http://www.polygon.com/2014/8/6/5975145/best-games-of-july-2014-the-besties |title=Best games of July 2014 - The Besties |website=[[Polygon (website)|Polygon]] |date=6 August 2014 |access-date=10 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150823022915/http://www.polygon.com/2014/8/6/5975145/best-games-of-july-2014-the-besties |archive-date=23 August 2015 }}</ref><ref name=Dtoid>{{cite web|url=http://www.destructoid.com/quest-for-glory-again-courtesy-of-gog-com-227255.phtml |title=Quest for Glory again courtesy of GOG.com |last=Brown |first=Fraser |date=11 May 2012 |access-date=11 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150924015035/http://www.destructoid.com/quest-for-glory-again-courtesy-of-gog-com-227255.phtml |archive-date=24 September 2015 }}</ref> Hybrids by their gameplay and themes, the games feature serious stories leavened with humor throughout. There are real dangers to face, and true heroic feats to perform, but silly details and overtones creep in (when the drama of adventuring does not force them out). Cheap [[word play]] is particularly frequent, to the point that [[Quest for Glory II|the second game]]'s ending refers to itself as the hero's "latest set of adventures and miserable [[pun]]s."<ref name=Eng>{{cite web|url=https://www.engadget.com/2012/05/17/the-glory-of-quest-for-glory/ |title=The glory of Quest For Glory |last=Kaizer |first=Rowan |access-date=11 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150924130934/http://www.engadget.com/2012/05/17/the-glory-of-quest-for-glory/ |archive-date=24 September 2015 }}</ref> The games have recurring story elements. For example, most installments in the series require the player to create a dispel potion.<ref name=Poly1/> The games include a number of [[Easter egg (virtual)|Easter eggs]], including a number of allusions to other Sierra games. For example, if a player types "pick nose" in the first game, (or clicks the lockpick icon on the player in the new version), if their lock-picking skill is high enough, the game responds: "Success! You now have an open nose". If the skill is too low, the player could insert the lock pick too far, killing himself. Another example is Dr. Cranium, an allusion to ''[[Castle of Dr. Brain|The Castle of Dr. Brain]]'', in the fourth game. Each game draws its inspiration from a different culture and mythology: (in order, [[Germanic mythology|Germanic]]/[[fairy tale]]; [[Middle Eastern folklore (disambiguation)|Middle Eastern]]/[[Arabian Nights]]; [[Egyptian mythology|Egyptian]]/[[African folklore|African]]; [[Slavic mythology|Slavic folklore]]; and finally [[Greek mythology|Greco-Mediterranean]]) with the hero facing increasingly powerful opponents with help from characters who become more familiar from game to game.<ref name=Moby>{{cite web|url=http://www.mobygames.com/game-group/quest-for-glory-series |title=Quest for Glory series |access-date=11 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150721202249/http://www.mobygames.com/game-group/quest-for-glory-series |archive-date=21 July 2015 }}</ref><ref name=HCG101>{{cite web|url=http://www.hardcoregaming101.net/questforglory/questforglory.htm |title=Quest for Glory |last=Kalata |first=Kurt |date=19 May 2012 |access-date=10 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150729134422/http://www.hardcoregaming101.net/questforglory/questforglory.htm |archive-date=29 July 2015 }}</ref> Each game varies somewhat from the tradition it is derived from; for example, [[Baba Yaga]], a character borrowed from Slavic folklore, appears in the first game which is based on German mythology. The second game, which uses Middle Eastern folklore, introduces several [[Arab]] and African-themed characters who reappear in the third game based on African folklore and Egyptian mythology, and also features some elements inspired by American culture, including references to the film [[Casablanca (film)|Casablanca]]. Characters from every game and genre in the series reappear in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also includes a number of intentional [[anachronism]]s, such as the pizza-loving [[mad scientist]]s in the later games. Many [[Role-playing video game|CRPG]] enthusiasts consider the ''Quest for Glory'' series to be among the best in the genre,<ref name=DND/> and the series is lauded for its non-linearity.<ref name=Gama>{{cite web|url=https://www.gamedeveloper.com/design/game-design-essentials-20-rpgs |title=Game Design Essentials: 20 RPGs |last=Harris |first=John |date=2 July 2009 |access-date=10 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150801223702/http://www.gamasutra.com/view/feature/132457/game_design_essentials_20_rpgs.php?page=6 |archive-date=1 August 2015 }}</ref><ref>{{cite web|url=http://www.rpgcodex.net/content.php?id=9141 |title=AdventureDex: A Conversation about the State of the Adventure Genre |date=9 September 2013 |access-date=10 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150924092329/http://www.rpgcodex.net/content.php?id=9141 |archive-date=24 September 2015 }}</ref> The games are notable for blending the mechanics of adventure video games and roleplaying video games,<ref name=IGN/><ref name=Kot>{{cite web|url=http://kotaku.com/5944087/two-of-the-best-adventure-game-developers-are-back-in-the-game |title=Oh My Goodness, Quest For Glory's Creators Are Making New Games |last=Plunkett |first=Luke |date=18 September 2012 |access-date=10 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150903225930/http://kotaku.com/5944087/two-of-the-best-adventure-game-developers-are-back-in-the-game |archive-date=3 September 2015 }}</ref><ref name=AG>{{cite web|url=http://www.adventuregamers.com/articles/view/23214/page3 |title=Corey Cole: Recruiting for Hero-U: Rogue to Redemption interview |last=Bรถke |first=Ingmar |date=9 November 2012 |access-date=12 August 2015 |url-status=live |archive-url=https://web.archive.org/web/20150421221306/http://www.adventuregamers.com/articles/view/23214/page3 |archive-date=21 April 2015 }}</ref> their unique tone which combines pathos and humour,<ref name=IGN/><ref name=Eng/> and the game systems which were ahead of their time, such as day-night cycles, non-playable characters which adhered to their own schedules within the games, and character improvement through both skill practice and point investiture. The website [[Polygon (website)|Polygon]] and the [[Kotaku]] blog have characterised the game as a precursor to modern day RPGs.<ref name=Poly1/><ref name=Kot/> Fraser Brown of the [[Destructoid]] blog considers the games: "one of the greatest adventure series of all time".<ref name=Dtoid/> Rowan Kaizer of the blog [[Engadget]] credits the games' hybrid adventure and roleplaying systems for the series' success. "The binary succeed/fail form of adventure game puzzles tended to either make those games too easy or too hard," he wrote, "But most puzzles in ''Quest For Glory'' involved some kind of skill check for your hero. This meant that you could succeed at most challenges by practicing or exploring, instead of getting stuck on bizarre item-combination puzzles".<ref name=Eng/>
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