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==Gameplay== ===Single-player=== [[File:Quake gameplay.png|thumb|left|In-game screenshot, with the player armed with the Super Shotgun, a double-barreled shotgun]] In ''Quake''{{'s}} single-player mode, players explore levels, facing monsters and finding secret areas before reaching an exit. Switches or keys open doors, and reaching the exit takes the player to the next level. Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. The fourth skill level, "Nightmare", was described by the game manual to be "so bad that the entry is hidden, so people won't wander in by accident".<ref>{{Cite book |title=Quake (game manual) |publisher=ID Software |year=1996 |page=3}}</ref> ''Quake''{{'s}} single-player campaign is organized into four individual episodes with seven to eight levels in each (including one secret level per episode, one of which is a "low gravity" level that challenges the player's abilities in a different way). If the player's character dies, they must restart at the beginning of that level. The game may be saved at any time in the PC versions and between levels in the console versions. Upon completing an episode, the player is returned to the hub "START" level, where another episode can be chosen. Each episode starts the player from scratch, without any previously collected items. Episode one (which formed the shareware or downloadable demo version of ''Quake'') has the most traditional layout with a [[Boss (video gaming)|boss]] in the last level. The ultimate objective at the end of each episode is to recover a magic rune. After all of the runes are collected, the floor of the hub level opens up to reveal an entrance to the "END" level which contains a final puzzle. ===Multiplayer=== In multiplayer mode, players on several computers connect to a server (which may be a dedicated machine or on one of the player's computers), where they can either play the single-player campaign together in [[Cooperative video game|co-op (cooperative)]] mode, or play against each other in multiplayer (see [[LAN party]]). When players die in multiplayer mode, they can immediately [[spawning (computer gaming)|respawn]], but will lose any items that were collected. Similarly, items that have been picked up previously respawn after some time, and may be picked up again. The most popular multiplayer modes are all forms of [[Deathmatch (gaming)|deathmatch]]. Deathmatch modes typically consist of either free-for-all (no organization or teams involved), one-on-one duels, or organized teamplay with two or more players per team (or [[clan (computer gaming)|clan]]). Players frequently implement [[Mod (computer gaming)|mods]] during teamplay. Monsters are not normally present in teamplay, as they get in the way and reveal the positions of the players. The gameplay in ''Quake'' was considered unique for its time because of the different ways the player can maneuver through the game.<ref>{{Cite magazine |last1=Fitzpatrick |first1=Alex |last2=Pullen |first2=John Patrick |last3=Raab |first3=Josh |last4=Grossman |first4=Lev |last5=Eadicicco |first5=Lisa |last6=Peckham |first6=Matt |last7=Vella |first7=Matt |date=2016-08-23 |title=The 50 Best Video Games of All Time Ranked |url=https://time.com/4458554/best-video-games-all-time/ |magazine=[[Time Magazine]]}}</ref> [[Strafing (video games)|Bunny hopping or strafe jumping]] allow faster movement, while [[rocket jumping]] enables the player to reach otherwise-inaccessible areas at the cost of some self-damage. The player can start and stop moving suddenly, jump unnaturally high, and change direction while moving through the air. Many of these non-realistic behaviors contribute to ''Quake''{{'}}s appeal. Multiplayer ''Quake'' was one of the first games singled out as a form of [[electronic sport]].<ref>{{Cite book |title=Proceedings of the 2006 International Conference on Internet Computing and Conference on Computer Games Development, ICOMP '06 : Las Vegas, Nevada, USA, June 26-29, 2006 |date=2006 |publisher=CSREA Press |isbn=1-60132-005-1 |oclc=255355771}}</ref> A notable participant was [[Dennis Fong]], who won [[John Carmack]]'s [[Ferrari 328]] at the Microsoft-sponsored [[Red Annihilation]] tournament in 1997.<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=y6H4x-J7lr0 |title=Thresh vs. Entropy in 4K Ferrari Match Thresh POV Quake 1 One Classic |date=25 August 2019 |archive-url=https://ghostarchive.org/varchive/youtube/20211209/d3iS3k-e-Pc |archive-date=9 December 2021 |url-status=live |via=[[YouTube]]}}</ref>
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