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==Overview== The Proxy <ref name="GoF">{{cite book|author=Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides|title=Design Patterns: Elements of Reusable Object-Oriented Software|year=1994|publisher=Addison Wesley|isbn=0-201-63361-2|pages=[https://archive.org/details/designpatternsel00gamm/page/207 207ff]|url-access=registration|url=https://archive.org/details/designpatternsel00gamm/page/207}}</ref> design pattern is one of the twenty-three well-known ''[[Design Patterns|GoF design patterns]]'' that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse. ===What problems can the Proxy design pattern solve?=== Source:<ref>{{cite web|title=The Proxy design pattern - Problem, Solution, and Applicability|url=http://w3sdesign.com/?gr=s07&ugr=proble|website=w3sDesign.com|access-date=2017-08-12}}</ref> * The access to an object should be controlled. * Additional functionality should be provided when accessing an object. When accessing sensitive objects, for example, it should be possible to check that clients have the needed access rights. ===What solution does the Proxy design pattern describe?=== Define a separate <code>Proxy</code> object that * can be used as a substitute for another object (<code>Subject</code>), and * implements additional functionality to control the access to this subject. This makes it possible to work through a <code>Proxy</code> object to perform additional functionality when accessing a subject, like checking the access rights of clients accessing a sensitive object. To act as a substitute for a subject, a proxy must implement the <code>Subject</code> interface. Clients can't tell whether they work with a subject or its proxy. See also the UML class and sequence diagram below.
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