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==Gameplay== [[File:Planescape start-room.jpg|thumb|left|alt=Screenshot of the game, with a heads up display.|The Mortuary room in which the game opens; visible are two player characters, a zombie, the bottom-menu, and the radial-actions menu.]] ''Planescape: Torment'' is built on [[BioWare]]'s [[Infinity Engine]], which presents the player with a pre-rendered world in an isometric perspective in which player characters are controlled.<ref name="gsreview">{{cite web|url=http://www.gamespot.com/pc/rpg/planescapetorment/review.html |title=Planescape: Torment for PC Review |first=Greg |last=Kasavin |date=December 21, 1999 |website=[[GameSpot]] |access-date=February 27, 2009 |archive-url=https://web.archive.org/web/20090802075139/http://www.gamespot.com/pc/rpg/planescapetorment/review.html |archive-date=August 2, 2009 |url-status=dead }}</ref><ref name="allgame overview">{{cite web |url=http://www.allgame.com/game.php?id=19285&tab=overview |title=''Planescape: Torment'' Overview |first=Derek |last=Williams |publisher=[[Allgame]] |access-date=February 27, 2009 |archive-url=https://web.archive.org/web/20141114155333/http://www.allgame.com/game.php?id=19285&tab=overview |archive-date=November 14, 2014 |url-status=dead }}</ref> The game's role-playing ruleset is based on that of [[Editions of Dungeons & Dragons#Advanced Dungeons & Dragons 2nd edition|''Advanced Dungeons & Dragons'' 2nd Edition]].<ref name="gamestudies" /> The player takes the role of The Nameless One, an immortal man with amnesia on a quest to learn why he was created immortal.<ref name="gamepro" /> Exploration around the painted scenery is accomplished by clicking on the ground to move, or on objects and characters to interact with them.<ref name="pt manual">{{cite book |first=Matt |last=Norton |title=Planescape: Torment Instruction Manual |year=1999 |publisher=[[Interplay Entertainment|Interplay]] |location=Irvine, California }}</ref> Items and spells may be employed through hotkeys, quick slots, or a radial menu.<ref name="spyreview2" /> An alternative to armor is the use of magical tattoos which can be applied to The Nameless One and certain other characters to enhance their abilities.<ref name="NYT">{{cite news|url=https://www.nytimes.com/library/tech/00/04/circuits/articles/27game.html |title=A Universe Where Ideas Can Trump Actions |first=Seth |last=Schiesel |work=[[The New York Times]] |date=April 27, 2000 |archive-url=https://web.archive.org/web/20150811031006/http://www.nytimes.com/library/tech/00/04/circuits/articles/27game.html |archive-date=August 11, 2015 |url-status=dead }}</ref> The game begins with character creation, where the player assigns attribute points such as strength, intelligence, and charisma to The Nameless One.<ref name="pcg review" /><ref name="spyreview" /> The Nameless One starts the game as a [[Fighter (Dungeons & Dragons)|fighter class]], but the player may later freely change it to a [[Rogue (Dungeons & Dragons)|thief]] or [[Wizard (Dungeons & Dragons)|wizard]].<ref name="pt manual" /> The player may recruit companions throughout the game to join the party. There are seven potential companions, but only a maximum of five may accompany The Nameless One at any given time. Conversation is frequent among party members, occurring both randomly and during conversations with other non-player characters.<ref name="spyreview" /> The gameplay often focuses on the resolution of quests through dialogue rather than combat, and many of the game's combat encounters can be resolved or avoided through dialogue or stealth.<ref name="spyreview" /><ref name="incite" /> The Nameless One carries a journal which helps the player keep track of the game's numerous quests and subplots.<ref name="gamestudies" /> The Nameless One is immortal, so running out of health points usually imposes no penalty beyond respawning in a different location.<ref name="euro" /> ''Planescape: Torment'' uses the ''D&D'' character alignment system, in which a character's ethical and moral perspective and philosophy are determined based on the axes of "good vs. evil" and "law vs. chaos", with neutrality bridging the two opposing sides. The Nameless One begins as "true neutral" but can be incrementally changed based on the character's actions throughout the game, with reactions from the game's non-player characters differing based on his alignment.<ref name="gsreview" /><ref name="gamestudies" /><ref name="escapist">{{cite web|url=http://www.escapistmagazine.com/articles/view/issues/issue_7/47-Planescape-Torment |title=Planescape: Torment |first=Chris |last=Dahlen |date=August 23, 2005 |publisher=[[The Escapist (magazine)|The Escapist]] |access-date=March 4, 2009 |archive-url=https://web.archive.org/web/20090607042417/http://www.escapistmagazine.com/articles/view/issues/issue_7/47-Planescape-Torment |archive-date=June 7, 2009 |url-status=dead }}</ref><ref name="nextgen" />
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