Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Orphans of the Sky
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Plot summary== {{Long plot|section|date=April 2025}} ;Part I - Universe ''A brief prologue states that after launching in the year 2119, the [[Proxima Centauri]] Expedition, the first attempt at interstellar travel, was lost and its fate remains unknown...'' Hugh Hoyland is a young man of insatiable curiosity and energy. His society ("the Crew") inhabit and maintain their home ("the Ship") as a semi-feudal community consisting of two classes. The first are the "Scientists" (really, priests) who maintain both technical and spiritual traditions. The second are the illiterate "peasants" who farm animals and raise crops by [[hydroponic]] means. Hugh is selected as an apprentice Scientist. The Scientists ritualistically feed trash (including people) into a mass-to-energy "Converter" to generate power, but remain largely ignorant of its functions. So far as anyone knows, the Ship is the entire universe. The Scientists have access to some ancient texts, produced by their ancestors, which refer to the Ship "moving" and being on a voyage, or "Trip", to a destination known cryptically as "Far Centaurus". But these concepts are interpreted as religious metaphors and literal belief in them is considered heresy. The Crew are ruled by a "Captain", the current one being an obese, nasty incompetent. Crew members occupy the "lower (heavy-weight) decks" and seldom venture to the "upper (low-weight) decks", which are the domain of the barbarous, cannibalistic "muties" (the name is short for "mutants" or "mutineers", no one seems to know which). Several decks in between are uninhabited and considered neutral ground. If any muties (sometimes identifiable by monstrous deformities) are born among the Crew, they are killed at birth. [[Image:Universedell.jpg|upright=0.75|thumb|left|The 1951 Dell printing of "Universe"]] One day, on a hunt for muties, Hugh is captured by them. He barely avoids getting eaten by the [[Microcephaly|microcephalic]] dwarf Bobo and instead becomes the slave of Joe-Jim Gregory, the [[polycephaly|two-headed]] leader of a powerful mutie gang. Joe and Jim have separate identities, but both are highly intelligent and have come to a crude understanding of the Ship's true nature. They take Hugh up to "no-weight" (the axis and core of the Ship) and into the Ship's "Control Room" (a kind of [[stellarium]] where a realistic simulation of the outside celestial sphere is projected). Hugh is initially overwhelmed but recovers and later studies ancient texts that were not available to the Crew. After much deliberation he comes to a fuller understanding of the true nature of the Ship than anyone else. It emerges that, after many centuries, the Ship β which is in reality a gigantic, cylindrical starship called the ''Vanguard'' β is still cruising without guidance through interstellar space after a mutiny killed most of the officers. The descendants of the survivors then lapsed into a state of superstitious ignorance, having forgotten the purpose and nature of their existence. Now convinced of the Ship's true purpose, Hugh persuades Joe-Jim to complete the mission of colonization since he notices that there is a nearby star that Joe-Jim has observed growing larger over the years. Intent on the mission, he returns to the lower levels of the Ship to convince others to help him, but is arrested by his former colleague, the Chief Engineer Bill Ertz, and sentenced to death. He is viewed as either insane or a previously unrecognized mutant; he was a borderline case at birth, with a head viewed as too large. Hugh persuades an old friend, Alan Mahoney, to enlist Joe-Jim's gang in rescuing him. He then shows the captured Bill and Alan the long-abandoned Control Room and its view of the stars. ;Part II - Common Sense Now convinced that the "universe" is much more than just the Ship, Bill enlists the Captain's aide, Commander Phineas Narby, to Hugh's crusade. Inspired by one of Joe-Jim's favorite books, ''[[The Three Musketeers]]'', the friends undergo a "blood brothers" ritual and adopt a "One for All, All for One" ethos. Joe-Jim visits the local [[bladesmith|knifemaker]], a hideous four-armed old woman called "Mother of Blades", and bullies her into manufacturing swords which were previously unknown weapons. (Throwing knives were always the weapons of choice.) When a general assembly of the Crew gets ugly, the blood brothers overthrow the Captain, install Narby in his place, and embark upon a campaign to subdue the many other mutie gangs and bring the entire Ship under their control. This process is quite bloody and takes many months. Joe-Jim, Hugh and Bobo manage to force their way into abandoned compartments forward of the Control Room that have never been entered in living memory. These "rooms" turn out to be the last one of several auxiliary "boats" intended by the Ship's designers to transport colonists to their new home planet. (The other boats were commandeered by the mutineers long ago.) In this boat, Hugh finds and reads the final entries in the log of the Starship ''Vanguard'' (June-October 2172) as the last holdouts among the officers made their last stand against the mutineers, an uprising that was led by the Ship's Metalsmith Roy Huff. Meanwhile, it turns out, Captain Narby never believed Hugh's interpretation of the Ship or supported his crusade; he has been playing along only to gain power. Once in control, he turns on his blood brothers and sets out to eliminate the muties. Joe is killed in the fighting, but Jim sacrifices himself to hold off their pursuers long enough for Hugh, Bill, Alan, and their wives to escape in the highly automated boat. The small party are awestruck, and mostly uncomprehending, as they see the Ship from the outside for the first time. Hugh, who has been honing his [[astrogation]] skills for months, manages to land the small party on the habitable moon of a [[giant planet]] orbiting "Far Centaurus". The colonists disembark and experience weather and an open sky for the first time. They soon overcome their vertigo and [[agoraphobia]] and uneasily explore the alien surroundings of their new home which include other lifeforms such as trees and animals.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Orphans of the Sky
(section)
Add topic