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==Comparisons== Like any lossless compression scheme, Monkey's Audio format takes up several times as much space as lossy compression formats - typically, about twice as much as a 320 [[kbit/s]] [[Bit rate|bitrate]] MP3 file. The upside is that no data is lost compared to the input file, making lossless codecs suitable for transcoding, or simply taking up approximately half as much space as raw PCM data. Relative to [[FLAC]], [[Apple Lossless Audio Codec]], or [[WavPack]], Monkey's Audio is slow to encode or decode files. While Monkey's Audio can achieve high compression ratios,<ref>{{cite web |url=http://www.audiograaf.nl/losslesstest/Lossless%20audio%20codec%20comparison%20-%20revision%204.pdf |title=Lossless Audio Codec Comparison (Revision 4) |last=van Beurden |first=Martijn |date=2015-01-04 |access-date=2022-10-08 |format=PDF}}</ref> the cost is a dramatic increase in requirements on the decoding end. Many older portable media players, and even older smartphones, have difficulty handling this. In comparison, most lossless codecs are asymmetric, meaning that the work done to achieve higher compression ratios, if selected by the user, slows down the encoding process, but has essentially no effect on the decoding requirements.<ref name="rockbox">{{cite web|url=https://www.rockbox.org/wiki/SoundCodecMonkeysAudio |title=SoundCodecMonkeysAudio < Main < Wiki |publisher=Rockbox.org |date=2021-04-02 |access-date=2022-10-08}}</ref>
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