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==See also== * [[Nicholas Metropolis]] – The physicist after whom the algorithm is named ''Renderers using MLT:'' * [[Arion (software)|Arion]] – A commercial unbiased renderer based on path tracing and providing an MLT sampler * [[Nvidia Iray]] ([http://www.nvidia-arc.com/iray.html external link]) – An unbiased renderer that has an option for MLT<ref>{{cite web|url=http://www.nvidia-arc.com/products/iray/features.html |title=NVIDIA Advanced Rendering: NVIDIA Iray |publisher=Nvidia-arc.com |access-date=2014-02-03}}</ref><ref>{{cite web|url=http://blog.irayrender.com/post/51722647664/the-architectural-and-caustic-samplers |title=The Architectural and Caustic samplers - iray dev blog |publisher=Blog.irayrender.com |date=2013-05-30 |access-date=2014-02-03}}</ref><ref>{{cite arXiv |eprint= 1705.01263 |title=The Iray Light Transport Simulation and Rendering System |last1= Keller |first1=Alexander |last2=Wächter |first2=Carsten |last3=Raab |first3=Matthias |last4=Seibert |first4=Daniel |author5=Dietger van Antwerpen |last6=Korndörfer |first6=Johann |last7=Kettner |first7=Lutz |class=cs.GR |date=2017 }}</ref> * [[Kerkythea]] – A free unbiased 3D renderer that uses MLT * [[LuxCoreRender]] – An open source unbiased renderer that uses MLT * [[Mitsuba Renderer]] ([http://www.mitsuba-renderer.org web site]) A research-oriented renderer which implements several MLT variants * [[Octane Render]] – A commercial unbiased renderer that uses MLT * [[Indigo Renderer]] ([https://www.indigorenderer.com web site]) – An unbiased, photorealistic GPU and CPU renderer that supports MLT and is aimed at ultimate image quality, by accurately simulating the physics of light.
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