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==Gameplay== {{see also|Mario Party#Gameplay}} [[File:Mario_Party_2_Gameplay.png|thumb|left|The gameplay of ''Mario Party 2'' is divided between traditional board game action (top) and a variety of mini-games that take place between turns (bottom).]] ''Mario Party 2'' is a [[party video game]] featuring six [[Player character|playable character]]s: [[Mario]], [[Luigi]], [[Yoshi]], [[Wario]], [[Princess Peach]], and [[Donkey Kong (character)|Donkey Kong]]. In the game's [[frame story]], Mario and his friends create a world built from their dreams and get into a debate over who the new world would be named after. When [[Bowser]] arrives and invades the land, the group takes [[Toad (Nintendo)|Toad]]'s suggestion to name it after the "Super Star" who defeats Bowser.{{sfn|Nintendo of America|pp=4β7}} The gameplay is presented in the form of a traditional [[board game]], and includes five themed [[game board]]s. A sixth board map becomes available later in the game.{{sfn|Nintendo of America|pp=20β21}}<ref>{{cite web |title=Mario Party 2 Adventure Boards |url=http://www.nintendo.com/n64/marioparty2/boards.html |website=Nintendo |archive-url=https://web.archive.org/web/20000229173457/http://www.nintendo.com/n64/marioparty2/boards.html |archive-date=February 29, 2000}}</ref> ''Mario Party 2'' includes [[multiplayer]] compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a [[Artificial intelligence in video games|computer-controlled]] character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.{{sfn|Nintendo of America|pp=12β15}} The goal of ''Mario Party 2'' is to collect the most Stars within the allotted amount of turns. Stars must be purchased from Toad with coins, which can be earned through a selection from one of 65 [[mini-game]]s that is played once at the end of each turn.{{sfn|Nintendo of America|p=11}} Each time a Star is purchased, Toad will move to a different location on the board. The first player initiates a turn by rolling a dice block that determines how many spaces they will advance on the board, ranging from one to ten spaces. Each board map has a variety of spaces. Plain blue and red spaces cause the player who lands on one to respectively gain or lose three coins;{{sfn|Nintendo of America|pp=12β15}} the amount of coins is doubled to six during the final five turns.{{sfn|Nintendo of America|pp=18β19}} Some blue spaces have hidden blocks that reward extra coins or even a star to the player who lands on them. Green "!" spaces will initiate a single-player Chance Time mini-game, in which selected characters must give or exchange coins or stars; the player who landed on the space is given three blocks to hit, determining which characters and prize will be involved. Green "?" spaces result in an event occurring on the board map; each board features different events which can help or hinder certain players. Red spaces marked with an insignia of Bowser's head will cause Bowser to appear and hinder the player's progress. When a player passes a green space marked with a bag of coins, they must deposit five coins into a "[[Koopa Troopa|Koopa]] Bank"; players who land right on the space can withdraw all of the coins that have been deposited. Green spaces marked with a lightning bolt initiate a four-player Battle mini-game, in which coins are taken from the players and the winner receives the majority of the accumulated coins.{{sfn|Nintendo of America|pp=12β15}} The players can obtain items for use on the board, and can each carry one at a time. If a player is carrying an item, they can use it before rolling the dice block. Items can aid the player in such ways as providing additional dice blocks or stealing another player's item. One item, the Skeleton Key, allows the player to use shortcuts located on each board map.{{sfn|Nintendo of America|pp=16β17}} Items can be purchased from shops on the board or won from special single-player mini-games initiated by landing on green spaces marked with a treasure chest.{{sfn|Nintendo of America|pp=12β15}} Aside from Toad, [[Characters in the Mario franchise#Koopa Kids|Baby Bowser]] and [[List of Mario franchise characters#Enemy_characters|Boo]] also appear on the map. Baby Bowser will take five coins from any character who passes him.{{sfn|Nintendo of America|pp=12β15}} One certain item, the Bowser Bomb, will automatically transform Baby Bowser into Bowser at the end of the turn in which it was received. When this occurs, Bowser will hit three dice blocks and move the total number of spaces shown. Any character within Bowser's path will lose all of their coins.{{sfn|Nintendo of America|pp=16β17}} Boo can steal coins or a Star from another player on behalf of any player who passes him; stealing coins costs five coins, while stealing a Star costs 50 coins. If a player is targeted for their coins, they can limit the amount of coins that Boo steals by repeatedly tapping the A button.{{sfn|Nintendo of America|pp=12β15}} After all four players have made a movement on the board, a mini-game is initiated. The type of mini-game that is played is determined based on the color of space that each player landed on. Players that have landed on a green space will be randomly assigned to "blue" or "red" status before the mini-game is selected. If all players have landed on the same color of space, a 4-player mini-game is played. Other color variations result in either a 1 vs. 3 or 2 vs. 2 mini-game.{{sfn|Nintendo of America|pp=18β19}} The specific mini-game is then selected via [[roulette]].{{sfn|Nintendo of America|pp=22β27}} Before the mini-game's initiation, the human player(s) can review the rules and controls as well as practice the mini-game. Coins are rewarded based on the results of the mini-game, with the winner(s) receiving ten coins.{{sfn|Nintendo of America|pp=18β19}} Another turn is initiated following the end of a mini-game, and the process is repeated until the allotted number of turns have been completed.{{sfn|Nintendo of America|p=11}} During the final five turns of a game, a one-on-one Duel mini-game is initiated when a player lands on the same space as another.{{sfn|Nintendo of America|pp=18β19}} Duels can be initiated prior to the final five turns if a player uses the Dueling Glove item.{{sfn|Nintendo of America|pp=16β17}} After the end of the last turn, the winners of three awards are announced, with each winner receiving one additional Star; the first two awards are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces.{{sfn|Nintendo of America|pp=12β15}} The winner of the game, the "Super Star", is then determined by the number of total coins and Stars collected by each player. If two or more characters have acquired the same amount of coins and Stars, the winner will be determined with a roll of the dice block.{{sfn|Nintendo of America|p=19}} If the player toggles the "No Bonus" setting prior to the start of a game, the hidden blocks will be omitted from the board, and the extra awards will not be presented at the end of the game.{{sfn|Nintendo of America|pp=12β15}} ===Other modes=== The game's main menu includes a "Coin Box" at which coins received by the human player during gameplay are deposited. Coins can be used to purchase mini-games from the tree Woody, which can then be played at any time outside of normal board games. After a set number of mini-games have been purchased from Woody, two modes become available for play: the multiplayer Mini-Game Stadium and the single-player Mini-Game Coaster. In the Mini-Game Stadium, four players compete on a special board map consisting only of blue and red spaces. Coins are neither gained nor lost from these spaces, and coins are only earned by winning mini-games. The winner of Mini-Game Stadium is determined by whoever accumulates the highest number of coins by the completion of the allotted turns. In the Mini-Game Coaster, one human player must play through each mini-game. The player has three lives and progresses through a world map with the completion of each mini-game, while losing a mini-game results in the loss of a life. If the player loses all lives, the game ends, and the player must resume from the last [[save point]]. If the player completes all the mini-games in Mini-Game Coaster, a bonus mini-game is unlocked.{{sfn|Nintendo of America|pp=22β27}}
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