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==Gameplay== {{see also|Mario Party#Gameplay}} [[File:Mario_Party_1_Gameplay.png|thumb|left|The gameplay of ''Mario Party'' is divided between traditional [[board game]] action (top) and a variety of [[minigame]]s that take place between turns (bottom).]] ''Mario Party'' is a [[party video game]] featuring six [[Player character|playable character]]s: [[Mario]], [[Luigi]], [[Princess Peach]], [[Yoshi]], [[Wario]], and [[Donkey Kong (character)|Donkey Kong]]. In the game's [[frame story]], Mario and his friends argue about which of them is the "Super Star", a figure upon whom the entire world can rely. To settle their dispute, they set out for adventure to determine which of them is most worthy of the title.{{sfn|Nintendo of America|pp=4β7}} The gameplay is presented in the form of a traditional [[board game]], and includes six [[game board]] maps themed after each of the playable characters. Two additional board maps become available later in the game.{{sfn|Nintendo of America|pp=18β19}}<ref name=MP>{{cite web |title=Mario Party |url=http://www.nintendo.com/n64/marioparty/index.html |website=Nintendo |archive-url=https://web.archive.org/web/19990430022544/http://www.nintendo.com/n64/marioparty/index.html |archive-date=April 30, 1999}}</ref> ''Mario Party'' includes [[multiplayer]] compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a [[Artificial intelligence in video games|computer-controlled]] character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. Upon starting a board, players each hit a [[dice]] block to determine turn order, with the highest number going first on each turn and the lowest number going last.{{sfn|Nintendo of America|pp=12β17}} The goal of ''Mario Party'' is to collect the most stars within the allotted amount of turns. Stars must be purchased from [[Toad (Nintendo)|Toad]] with coins, which can be earned through a selection from one of 50 [[mini-game]]s that is played once at the end of each turn.{{sfn|Nintendo of America|pp=8β9}} The first player initiates a turn by rolling a dice block that determines how many spaces they will advance on the board, ranging from one to ten spaces. Each board map has a variety of spaces. Plain blue and red spaces cause the player who lands on one to respectively gain or lose three coins; the amount of coins is doubled to six during the final five turns. Blue spaces labeled with a star will initiate a single-player mini-game. Blue "!" spaces result in a Chance Time game, in which selected characters must give or exchange coins or stars; the player who landed on the space is given three blocks to hit, determining which characters and prize will be involved. Green "?" spaces result in an event occurring on the board map; each board features different events which can help or hinder certain players. Red spaces marked with an [[insignia]] of [[Bowser]]'s head will cause Bowser to appear and hinder the player's progress. Blue spaces labeled with a mushroom give players a chance to either take another turn right away or lose their subsequent turn. Aside from Toad, other characters on the map include [[List of Mario franchise characters#Enemy_characters|Boo]], [[Koopa Troopa]], and Bowser. Boo can steal coins or a star from another player on behalf of any player who passes him; stealing coins is free, but stealing a star costs 50 coins. Koopa Troopa is stationed at the starting point on board maps and will give ten coins to each player who passes him. Bowser will inconvenience players who pass him by forcibly selling them a useless item. On some boards, Toad's location will change after he sells a Star.{{sfn|Nintendo of America|pp=12β17}} After all four players have made a movement on the board, a mini-game is initiated. The type of mini-game that is played is determined based on the color of space that each player landed on. Players that have landed on a green space will be randomly assigned to "blue" or "red" status before the mini-game is selected. If all players have landed on the same color of space, a 4-player mini-game is played. Other color variations result in either a 1 vs. 3 or 2 vs. 2 mini-game.{{sfn|Nintendo of America|pp=12β17}} The specific mini-game is then selected via [[roulette]]. Mini-game titles are normally highlighted in green, though some titles are highlighted in red;{{sfn|Nintendo of America|pp=28β29}} the winner of any given mini-game receives coins,{{sfn|Nintendo of America|pp=12β17}} and in red-highlighted games, the losers will lose coins.{{sfn|Nintendo of America|pp=28β29}} Another turn is initiated following the end of a mini-game, and the process is repeated until the allotted number of turns have been completed. After the end of the last turn, the winners of three awards are announced, with each winner receiving one additional star; the first two awards are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces. The winner of the game, the "Super Star", is then determined by the number of total coins and stars collected by each player. If two or more characters have acquired the same amount of coins and stars, the winner will be determined with a roll of the dice block.{{sfn|Nintendo of America|pp=12β17}} ===Other modes=== The game's main menu includes a "Mushroom Bank" at which coins received by the human player during gameplay are deposited. The Mushroom Bank will initially carry 300 coins. Coins can be used to purchase mini-games at the "Mini-Game House", which can then be played at any time outside of normal board games. The Mini-Game House includes the "Mini-Game Stadium" mode, in which four players compete on a special board map consisting only of blue and red spaces. Coins are neither gained nor lost from these spaces, and coins are only earned by winning mini-games. The winner of Mini-Game Stadium is determined by whoever accumulates the highest number of coins by the completion of the allotted turns.{{sfn|Nintendo of America|pp=22β25}} Coins can also be used at the main menu's "Mushroom Shop", where items can be purchased and stored at the Mushroom Bank. These items can be toggled on or off for use during games, where they will randomly take effect when any character rolls the dice block. Such effects include special dice blocks with only high or low numbers. Other items remove Koopa Troopa or Boo from the board.{{sfn|Nintendo of America|pp=26β27}} The game includes the single-player Mini-Game Island mode, in which one human player must play through each mini-game. The player has four lives and progresses through a world map with the completion of each mini-game, while losing a mini-game results in the loss of a life. If the player loses all lives, the game ends, and the player must resume from the last [[save point]]. If the player completes all the mini-games in Mini-Game Island, up to three bonus mini-games are unlocked.{{sfn|Nintendo of America|pp=20β21}}
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