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Mario Kart: Super Circuit
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==Gameplay== {{See also|Mario Kart#Gameplay|l1=Gameplay of the Mario Kart series}} [[Image:GBA Mario Kart.png|thumb|left|The player, as [[Yoshi]], racing on Peach Circuit, the first course of the game]] ''Mario Kart: Super Circuit'' is a [[kart racing game]] featuring characters and elements from the ''[[Mario (franchise)|Mario]]'' franchise. The player controls one of eight [[Characters in the Mario franchise|''Mario'' characters]] and races opponents in [[kart]]s around [[race track|tracks]] themed around locales from the ''[[Super Mario]]'' platform games.<ref name="GSpy"/> Boxes labeled with [[question mark]]s populate each of the 40 tracks;<ref name="Eurog"/> they give the player a random item based on elements from ''Super Mario'' games to help progress. Items can either be [[power-up]]s, such as a speed boost, or offensive, such as one that freezes an opponent's kart in place.<ref name="GSpy"/> Tracks are littered with obstacles that slow the player down,<ref name="GRadar-retro">{{cite web |last=Griffin |first=Ben |url=https://www.gamesradar.com/how-super-circuit-paved-way-modern-mario-kart/ |title=How Super Circuit paved the way for modern Mario Kart |website=[[GamesRadar]] |date=October 20, 2015 |access-date=January 26, 2023 |archive-date=January 12, 2023 |archive-url=https://web.archive.org/web/20230112181010/https://www.gamesradar.com/how-super-circuit-paved-way-modern-mario-kart/ |url-status=live }}</ref> and coins that increase their speed once collected.<ref name="Eurog"/> Each playable character is sorted into one of three [[weight class]]es that determine how they play, with heavier characters having higher top speeds but slower acceleration. [[Princess Peach]], [[Toad (Nintendo)|Toad]], and [[Yoshi]] are lightweights; [[Luigi]] and [[Mario]] are middleweights; and [[Bowser]], [[Donkey Kong (character)|Donkey Kong]], and [[Wario]] are heavyweights.<ref name="GSpot"/> There are three [[difficulty level]]s themed after engine classes—50[[engine displacement|cc]], 100cc, or 150cc—, with the harder difficulties' more powerful engine classes providing increased maximum speed and control difficulty.<ref name="IGNrev"/> ''Super Circuit'' features three [[single-player]] [[game mode|modes]]: [[Grand Prix motor racing|Grand Prix]] (GP), [[Time Trial]], and Quick Run.<ref name="GRadar-retro"/> The main racing mode, GP, sees the player race against seven computer opponents around four consecutive circuits, with the objective of placing first in each race. Each set of tracks is part of a "cup", of which there are 10. Whoever achieves the best overall placements across all four races wins.<ref name="GSpy"/> The player is graded at the end of the GP based on a formula which takes into account several factors of player performance, including how many coins the player collected and the weight class of the character they completed the GP with.<ref>{{cite web|last=Nightingale|first=Ed|url=https://www.eurogamer.net/yoshi-left-out-of-mario-kart-super-circuit-secret-bonus-points|title=Yoshi left out of Mario Kart Super Circuit secret bonus points |website=[[Eurogamer]]|date=February 27, 2023|access-date=November 2, 2023|archive-date=March 14, 2023|archive-url=https://web.archive.org/web/20230314035526/https://www.eurogamer.net/yoshi-left-out-of-mario-kart-super-circuit-secret-bonus-points|url-status=live}}</ref> Achieving a high grade on any of the game's five original cups unlocks a single-player cup from ''[[Super Mario Kart]]'' (1992).<ref name="NWR"/> Time Trial allows the player to race on their own to complete a track in the fastest time possible. The player can compete against another player's fastest time shared via the [[Game Boy Advance]]'s (GBA) [[Game Link Cable#Third generation|Game Link Cable]], a peripheral cable that connects GBA systems.<ref name="GRadar-retro"/> The Japanese release of ''Super Circuit'' was compatible with the [[Mobile Adapter GB]] peripheral, service for which was discontinued in 2002, which allowed the player to upload and download track times using a [[mobile phone]]'s internet connection.<ref>{{cite web |author=IGN staff |url=https://www.ign.com/articles/2001/06/15/mario-kart-super-circuit-2 |title=Mario Kart Super Circuit |website=[[IGN]] |date=June 16, 2001 |access-date=February 5, 2023 |archive-date=February 5, 2023 |archive-url=https://web.archive.org/web/20230205174555/https://www.ign.com/articles/2001/06/15/mario-kart-super-circuit-2 |url-status=live }}</ref> Quick Run allows the player to race with customizable aspects, such as lap count and toggling item boxes and coins.<ref name="GRadar-retro"/> [[Multiplayer]] modes allow up to four players to compete via the Game Link Cable.<ref name="IGNrev"/> It is possible to play multiplayer even if only one player owns the game cartridge, though only one character and four tracks are selectable with this setup.<ref name="GPro"/> Three modes are playable in multiplayer: GP, Versus (VS), and Battle.<ref name="GRadar-retro"/> GP remains unchanged from its single-player version, though only two players can race at once.<ref name="GSpot"/> VS allows up to four players to race around a single track without computer opponents.<ref name="GSpot"/> Battle mode differs from other modes as it sees up to four players compete in an [[arena]] rather than a circuit.<ref name="GSpot"/> Players begin with three balloons above their character and must pop the balloons of other players by attacking them with items. Players are knocked out if they lose all their balloons, and the winner is whoever remains the [[Last man standing (video games)|last man standing]].<ref name="Eurog"/>
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