Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Luigi
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Concept and creation== [[File:Luigi emblem.svg|150px|thumb|left|This emblem appears on Luigi's hat and as a symbol for him in many game interfaces.]] Luigi's creation began in 1982, during the development of ''[[Donkey Kong (arcade game)|Donkey Kong]]'', where Shigeru Miyamoto had created Jumpman (later known as Mario), hoping that he would be able to recast the character in a variety of roles in future games. Miyamoto was inspired by ''[[Joust (video game)|Joust]]'' to create a game with a simultaneous two-player mode, which led to his development of the game ''Mario Bros.''<ref name="hiscore">{{Cite book |last=DeMaria |first=Rusel |url=https://archive.org/details/highscoreillustr0000dema/mode/2up |title=High score! : the illustrated history of electronic games |publisher=McGraw Hill-Osbourne |year=2002 |page=238|isbn=978-0-07-222428-3 }}</ref> Luigi was given the role of Mario's brother as the second playable character. Both Mario and Luigi were styled as Italian plumbers in ''Mario Bros.'', on the suggestion of a colleague.<ref name="ignhistory">{{Cite web |last=McLaughlin |first=Rus |date=November 8, 2007 |title=IGN Presents: The History of Super Mario Bros. |url=https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros |url-status=live |archive-url=https://web.archive.org/web/20080214150252/http://au.games.ign.com/articles/833/833615p1.html |archive-date=February 14, 2008 |access-date=May 3, 2022 |website=[[IGN]]}}</ref> It is currently unconfirmed how Luigi received his name, although there are many theories. ''[[New Straits Times]]'' noted that Miyamoto observed the Japanese word ''ruiji'' means "similar", thus explaining the similarities of Luigi to Mario.<ref name=":0">{{Cite news |date=August 10, 1986 |title=Super Mario: The New Craze in Japan |url=https://news.google.com/newspapers?id=JdRHAAAAIBAJ&pg=2740,2455143&dq=super-mario&hl=en |url-status=live |archive-url=https://web.archive.org/web/20210310215225/https://news.google.com/newspapers?id=JdRHAAAAIBAJ&pg=2740,2455143&dq=super-mario&hl=en |archive-date=March 10, 2021 |access-date=November 15, 2020 |work=[[New Straits Times]]|via=[[Google News]] |pages=10}}</ref> Rus McLaughlin of ''[[IGN]]'' wrote that the theories from a rhyme on the Japanese word for "analogous" and a pizza parlor near [[Minoru Arakawa]]'s office called Mario & Luigi's were considered. Software constraints at the time of the respective game's origins meant that Luigi's first appearance was restricted to a simple palette swap.<ref name="ignhistory" /> After the success of ''Mario Bros.'', Luigi was introduced to a wider audience in the 1985 video game ''[[Super Mario Bros.]]'',<ref name=":0" /> while ''[[Super Mario Bros.: The Lost Levels]]'', marked the beginning of Luigi's development toward becoming a more distinguished character. Luigi's movement was no longer identical; he could now jump higher and farther than his brother, at the expense of movement response and precision.<ref>{{Cite web |last=Hayward |first=Andrew |date=October 1, 2007 |title=VC Update: Sin and Punishment, Mario: Lost Levels |url=http://www.1up.com/news/update-sin-punishment-mario-lost |url-status=dead |archive-url=https://web.archive.org/web/20110629064034/http://www.1up.com/news/update-sin-punishment-mario-lost |archive-date=June 29, 2011 |website=[[1up.com]]}}</ref> Consequently, In 1988, an alternative release was developed to serve as ''[[Super Mario Bros. 2]]'' for Western players (and later released in Japan as ''Super Mario USA''); this version played a key role in shaping Luigi's current appearance.<ref name="ignhistory" /> ===Actor portrayal=== Much like his appearance, Luigi's vocal portrayal has fluctuated over the years. ''[[Mario Kart 64]]'', in which many characters were voiced for the first time, some characters, including Luigi, had two different voices; the North American and European versions of the game feature a low-pitched voice for Luigi, provided by [[Charles Martinet]], who also voiced [[Mario]], [[Wario]], and [[Waluigi]]. The Japanese version uses a high-pitched, [[falsetto]] voice, provided by the then French translator at Nintendo, Julien Bardakoff. Inconsistent voice acting continued with many [[Nintendo 64]] games; all versions of ''[[Mario Party (video game)|Mario Party]]'' feature Bardakoff's high-pitched clips from ''Mario Kart 64''.<ref name="Mario in Real Time" /> Luigi retained this higher voice in ''[[Mario Party 2]]''. In ''[[Mario Golf (video game)|Mario Golf]]'', ''[[Mario Tennis]]'', and ''[[Mario Party 3]]'', his voice returned to a lower state. Since then, with the exceptions of ''[[Mario Kart: Super Circuit]]'' and ''[[Super Smash Bros. Melee]]'', Luigi has consistently had a medium-pitched voice, performed by Martinet until 2023 and [[Kevin Afghani]] since 2023. In ''Mario Kart: Super Circuit'', Luigi's voice was the same high-pitched voice from the Japanese version of ''Mario Kart 64''. In ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', Luigi's voice is made up of clips from Mario's voice taken from ''[[Super Mario 64]]'', with raised pitches. In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', he has his own voice (which is medium-pitched) instead of a pitched-up version of Mario's.{{citation needed|date=September 2021}} Luigi was voiced by [[Charlie Day]] in the [[The Super Mario Bros. Movie|2023 film adaptation]] and was given a somewhat higher-pitched voice.<ref name="2023 film">{{cite web |url=https://www.ign.com/articles/chris-pratt-nintendo-direct-super-mario-bros-movie-cast-illumination-entertainment |title=Nintendo Direct: Chris Pratt Will Voice Mario in the Super Mario Bros. Movie |last=Murphy |first=J. Kim |work=[[IGN]] |date=September 23, 2021 |accessdate=September 24, 2021 |archiveurl=https://web.archive.org/web/20210923223916/https://www.ign.com/articles/chris-pratt-nintendo-direct-super-mario-bros-movie-cast-illumination-entertainment |archivedate=September 23, 2021 |url-status=live }}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Luigi
(section)
Add topic