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==Definitions== The [[Institute of Electrical and Electronics Engineers]] (IEEE) defines a learning object as "any entity, digital or non-digital, that may be used for learning, education or training".<ref>{{Harvnb|Learning Technology Standards Committee|2002|p=45}}</ref> Chiappe defined Learning Objects as: "A digital self-contained and reusable entity, with a clear educational purpose, with at least three internal and editable components: content, learning activities and elements of context. The learning objects must have an external structure of information to facilitate their identification, storage and retrieval: the metadata."<ref>{{Harvnb|Laverde|Cifuentes|Rodríguez|2007|p=8}}.</ref> The following definitions focus on the relation between learning object and digital media. RLO-CETL, a British inter-university Learning Objects Center, defines "reusable learning objects" as "web-based interactive chunks of e-learning designed to explain a stand-alone learning objective".<ref>{{citation|chapter=Learning Objects|chapter-url=http://www.rlo-cetl.ac.uk/joomla/index.php?option=com_content&task=view&id=235&Itemid=28|title=RLO-CETL: Reusable Learning Objects|access-date=2008-04-29}}{{Dead link|date=July 2021 |bot=InternetArchiveBot |fix-attempted=yes }}.</ref> Daniel Rehak and Robin Mason define it as "a digitized entity which can be used, reused or referenced during technology supported learning".<ref>http://129.115.100.158/txlor/docs/IEEE_LOM_1484_12_1_v1_Final_Draft.pdf{{Dead link|date=February 2020 |bot=InternetArchiveBot |fix-attempted=yes }}</ref><ref>{{Harvnb|Rehak|Mason|2003|p=}}</ref> Adapting a definition from the Wisconsin Online Resource Center, Robert J. Beck suggests that learning objects have the following key characteristics: * Learning objects are a new way of thinking about learning content. Traditionally, content comes in a several hour chunk. Learning objects are much smaller units of learning, typically ranging from 2 minutes to 15 minutes. * Are self-contained – each learning object can be taken independently * Are reusable – a single learning object may be used in multiple contexts for multiple purposes * Can be aggregated – learning objects can be grouped into larger collections of content, including traditional course structures * Are tagged with metadata – every learning object has descriptive information allowing it to be easily found by a search<ref name="beck">{{citation|last=Beck|first=Robert J.|chapter=What Are Learning Objects?|chapter-url=http://www4.uwm.edu/cie/learning_objects.cfm?gid=56|title=Learning Objects|publisher=Center for International Education, University of Wisconsin-Milwaukee|access-date=2008-04-29|archive-date=2010-07-04|archive-url=https://web.archive.org/web/20100704103859/http://www4.uwm.edu/cie/learning_objects.cfm?gid=56|url-status=dead}}</ref>
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