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==Physics== [[File:Tursiops truncatus 01.jpg|thumb|Jumping [[bottlenose dolphin]]]] [[File:Jumping Sea Trout.webm|thumb|Jumping sea trout]] All jumping involves the application of force against a substrate, which in turn generates a reactive force that propels the jumper away from the substrate. Any solid or liquid capable of producing an opposing force can serve as a substrate, including ground or water. Examples of the latter include dolphins performing traveling jumps, and [[Euphlyctis_cyanophlyctis|Indian skitter frogs]] executing standing jumps from water. Jumping organisms are rarely subject to significant [[aerodynamic force]]s and, as a result, their jumps are governed by the basic physical laws of [[Trajectory of a projectile|ballistic trajectories]]. Consequently, while a bird may jump into the air to initiate [[flight]], no movement it performs once airborne is considered jumping, as the initial jump conditions no longer dictate its flight path. Following the moment of launch (i.e., initial loss of contact with the substrate), a jumper will traverse a parabolic path. The launch angle and initial launch velocity determine the travel distance, duration, and height of the jump. The maximum possible horizontal travel distance for a projectile occurs at a launch angle of 45Β°, but any launch angle between 35Β° and 55Β° will result in ninety percent of the maximum possible distance. However, the jump angle for humans which maximizes horizontal distance travelled is lower at ~23-26Β° (see section [[#Standing long jump mechanics|''Standing long jump mechanics'']] below). [[Image:SplitLeap.gif|thumb|left|A [[split leap]] executed by an [[acro dance]]r. This is one of several types of leaps found in dance.]] [[File:Jumping dog.JPG|thumb|A dog jumping from a stationary position]] Muscles (or other [[actuator]]s in non-living systems) do physical work, adding [[kinetic energy]] to the jumper's body over the course of a jump's propulsive phase. This results in a [[kinetic energy]] at launch that is proportional to the square of the jumper's speed. The more work the muscles do, the greater the launch velocity and thus the greater the acceleration and the shorter the time interval of the jump's propulsive phase. Mechanical [[Power (physics)|power]] (work per unit time) and the distance over which that power is applied (e.g., leg length) are the key determinants of jump distance and height. As a result, many jumping animals have long legs and muscles that are optimized for maximal power according to the [[Muscle contraction#Force-velocity relationships|force-velocity relationship of muscles]]. The maximum power output of muscles is limited, however. To circumvent this limitation, many jumping species slowly pre-stretch elastic elements, such as [[tendon]]s or [[apodeme]]s, to store work as strain energy. Such elastic elements can release energy at a much higher rate (higher power) than equivalent muscle mass, thus increasing launch energy to levels beyond what muscle alone is capable of. A jumper may be either stationary or moving when initiating a jump. In a jump from stationary (i.e., a ''standing jump''), all of the work required to accelerate the body through launch is done in a single movement. In a ''moving jump'' or ''running jump'', the jumper introduces additional vertical velocity at launch while conserving as much horizontal momentum as possible. Unlike stationary jumps, in which the jumper's kinetic energy at launch is solely due to the jump movement, moving jumps have a higher energy that results from the inclusion of the horizontal velocity preceding the jump. Consequently, jumpers are able to jump greater distances when starting from a run.
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