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== Interactivity in art == [[File:Boundaryfunctions 1.jpg|thumb|right|250 px|alt=Boundary Functions at the Tokyo Intercommunications Center, 1999.|''Boundary Functions'' (1998) interactive floor projection by [[Scott Snibbe]] at the [[NTT InterCommunication Center]] in Tokyo<ref>[http://snibbe.com/projects/interactive/boundaryfunctions "Boundary Functions"]</ref>]] Interactive art is a genre of art in which the viewers participate in some way by providing an input in order to determine the outcome. Unlike traditional art forms, wherein the interaction of the spectator is merely a mental event, interactivity allows for various types of navigation, assembly, and/or contribution to an artwork, which goes far beyond purely psychological activity.<ref name="Paul, C page 67"/> Interactivity as a medium produces meaning.<ref name="ReferenceA">Muller, L, Edmonds, E, Connel, M: "Living laboratories for interactive art", ''CoDesign'', 2(4):3</ref> Interactive art installations are generally computer-based and frequently rely on sensors, which gauge things such as temperature, motion, proximity, and other meteorological phenomena that the maker has programmed in order to elicit responses based on participant action. In interactive artworks, both the audience and the machine work together in dialogue in order to produce a unique artwork for each audience to observe. However, not all observers visualize the same picture. Because it is interactive art, each observer makes their own interpretation of the artwork and it may be completely different from another observer's views.<ref name="ReferenceA"/> Interactive art can be distinguished from [[generative art]] in that it constitutes a dialogue between the artwork and the participant; specifically, the participant has agency, or the ability, even in an unintentional manner, to act upon the artwork and is furthermore invited to do so within the context of the piece, i.e. the work affords the interaction. More often, we can consider that the work takes its visitor into account. In an increasing number of cases, an installation can be defined as a "responsive environment", especially those created by [[architect]]s and [[designer]]s. By contrast, [[Generative art|Generative Art]], which may be interactive, but not responsive per se, tends to be a monologue β the artwork may change or evolve in the presence of the viewer, but the viewer may not be invited to engage in the reaction but merely enjoy it.<ref name=":0" />
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