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Illuminati: New World Order
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==Goal of the game== Players attempt to achieve world domination by utilizing the powers of their chosen Illuminati (the Adepts of Hermes, the [[Bavarian Illuminati]], the [[Bermuda Triangle]], the [[Discordian]] Society, the [[Gnomes of Zürich]], the Network, [[Cult of Cthulhu|Servants of Cthulhu]], [[Shangri-La]], the [[Unidentified flying object|UFO]]s, the Society of Assassins (added in the ''Assassins'' expansion), and the [[Church of the SubGenius]] (added in the ''Subgenius'' expansion).<ref>{{cite web|url=https://www.therobotsvoice.com/2008/11/the_10_most_forgotten_collectible_card_games.php|title=The 10 Most Forgotten Collectible Card Games|website=therobotsvoice.com|access-date=2017-12-28}}</ref> The first player to control a predetermined number of organizations (usually twelve in a standard game) has achieved the basic goal and can claim victory.<ref name="DUMMIES">{{cite book|title=Trading Card Games For Dummies|url=https://archive.org/details/tradingcardgames00kauf|url-access=registration|last1=Kaufeld|first1=John|last2=Smith|first2=Jeremy|publisher=[[John Wiley & Sons]]|year=2006|isbn=0470044071}}</ref> Controllable organizations include groups such as the [[Men in black|Men in Black]], the [[CIA]], and the Boy Sprouts; personalities such as [[Diana, Princess of Wales]], [[Saddam Hussein]], [[Ross Perot]], or Björne (a parody of [[Barney & Friends|Barney the Dinosaur]]); and places like Japan, California, Canada, and the Moonbase. Many organization names are spoofs of real organizations, presumably altered to avoid lawsuits. Other ways to achieve victory include: destroying rival Illuminati by capturing or killing the last organization in their power structure; and/or fulfilling a particular goal before your opponent(s) can.
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