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== Gameplay == ''Grim Fandango'' is an [[adventure game]], in which the player controls Manuel "Manny" Calavera (''[[calavera]]'' being [[Spanish language|Spanish]] for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the [[GrimE]] engine, pre-rendering static backgrounds from [[3D model]]s, while the main objects and characters are animated in [[3D computer graphics|3D]].<ref name="bwire080997" /> Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny's movements and actions with a [[computer keyboard|keyboard]], a [[joystick]], or a [[gamepad]]. The remastered edition allows control via a [[computer mouse|mouse]] as well. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve [[puzzle]]s and progress in the game. The game lacks any type of [[HUD (video gaming)|HUD]]. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head toward that object or person as he walks by.<ref name="sfgate review"/> The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket.<ref name="eurogamer retrospective">{{cite web |url=http://www.eurogamer.net/articles/2012-02-05-retrospective-grim-fandango |title=Retrospective: Grim Fandango |first=Jeffery |last=Matulef |date=February 5, 2012 |access-date=February 5, 2012 |website=[[Eurogamer]] |archive-url=https://web.archive.org/web/20130509093631/http://www.eurogamer.net/articles/2012-02-05-retrospective-grim-fandango |archive-date=May 9, 2013 |url-status=live}}</ref> Manny can engage in dialogue with other characters through [[conversation tree]]s to gain hints of what needs to be done to solve the puzzles or to progress the plot.<ref name="manual">{{cite book |title=Grim Fandango Instruction Manual |publisher=[[LucasArts]] |year=1998 |url=http://www.brainygamer.com/VGC/GrimManual.pdf |archive-url=https://web.archive.org/web/20120915043524/http://www.brainygamer.com/VGC/GrimManual.pdf |archive-date=September 15, 2012 |access-date=October 11, 2014 |url-status=live}}</ref> As in most LucasArts adventure games, the player can never [[game over|die]] or otherwise get into a [[no-win situation#Video games|no-win situation]] (that prevents completion of the game).<ref>{{cite web |url=http://www.gamespot.com/gamespot/features/all/greatestgames/p-48.html |title=The Greatest Games of All Time: Day of the Tentacle |website=[[GameSpot]] |date=April 30, 2004 |access-date=March 13, 2008 |archive-url=https://web.archive.org/web/20130402084445/http://www.gamespot.com/gamespot/features/all/greatestgames/p-48.html |archive-date=April 2, 2013 |url-status=dead}}</ref>
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