Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
GURPS
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Precursors == Prior to ''GURPS'', most [[role-playing game|roleplaying game]]s (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were largely incompatible with one another. For example, [[TSR, Inc.|TSR]] published its ''[[Dungeons & Dragons]]'' game specifically for a [[fantasy]] environment. Another game from the same company, ''[[Star Frontiers]]'', was developed for [[science fiction]]–based role-playing. TSR produced other games for other environments, such as ''[[Gamma World]]'' ([[Apocalyptic and post-apocalyptic fiction|post-apocalyptic]] adventures), ''[[Top Secret (game)|Top Secret]]'' ([[Espionage|spies]] and secret agents), ''[[Gangbusters (role-playing game)|Gangbusters]]'' ([[Roaring Twenties]] adventures), and ''[[Boot Hill (role-playing game)|Boot Hill]]'' ([[American Old West]]). Each of these games was set with its own self-contained [[Role-playing game system|rules system]], and the rules for playing each game differed greatly from one game to the next. Attempts were made in ''Advanced Dungeons and Dragons'' to allow cross-genre games using ''Gamma World'' and ''Boot Hill'' rules; however, characters could only be used in a new genre by converting their statistics. Although GURPS was preceded by ''[[Basic Role-Playing]]'' ([[Chaosium]], 1980) and the [[Hero System]] ([[Hero Games]], a system that expanded to multiple genres starting in 1982),<ref>{{Cite web |last=Appelcline |first=Shannon |date=September 4, 2006 |title=A Brief History of Game #3: Chaosium: 1975–Present |url=http://www.rpg.net/columns/briefhistory/briefhistory3.phtml |access-date=July 4, 2012 |quote=They published a cut-down version of the ''RQ'' rules called ''Basic Role-Playing''. By extracting their core game engine they created the first generic roleplaying system, two years before the Hero System expanded beyond ''Champions'' and six years before ''The Fantasy Trip'' became ''GURPS''.}}</ref> ''GURPS'' was the most commercially successful{{citation needed|date=July 2012}} [[generic role-playing game system]] to allow players to role-play in any environment they please while still using the same set of core rules. This flexibility of environment is greatly aided by the use of technology levels (or "tech-levels") that allow a campaign to be set from the Stone Age (TL-0) to the Digital Age (TL-8) or beyond.
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
GURPS
(section)
Add topic