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Full Throttle (1995 video game)
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==Gameplay== [[File:Full Throttle screenshot.PNG|thumb|left|Ben, the protagonist, converses with Maureen upon their first encounter. Dialogue options are presented near the bottom of the screen.]] ''Full Throttle'' is a [[single-player video game]] in which the player controls the actions of the [[player character]] from a third-person perspective using a [[point and click]] interface. Players can move the player character to any place on the scene, interact with objects that are highlighted by the cursor, or leave scenes via exits - either on foot for most scenes, or via the character's motorbike, both types denoted by their own icon. As with other LucasArts graphic adventure games of the era, dialogue plays a large part in the game, presenting story elements and information necessary to advance, as well as fleshing out the characters. During conversations with other characters, several choices of dialogue are presented. The currently selected choice is highlighted, and once clicked, the player character responds with the selected choice. Choosing the correct response allows the player to advance the conversation and ultimately advance the scene.<ref name="schafer playthrough">Archived at [https://ghostarchive.org/varchive/youtube/20211211/WE0Cf1JWsAg Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20141010201332/https://www.youtube.com/watch?v=WE0Cf1JWsAg Wayback Machine]{{cbignore}}: {{cite episode |series=Double Fine Adventure! |title=Tim Schafer Plays "Full Throttle" Part 1 |date=October 5, 2012 |url=https://www.youtube.com/watch?v=WE0Cf1JWsAg&t=390 |access-date=January 18, 2016 |publisher=[[Double Fine Productions]]}}{{cbignore}}</ref> Following on from LucasArts' previous graphic adventure, ''[[Sam & Max Hit the Road]]'' (1993), which introduced a new inventory and interaction system to replace those of their prior games, ''Full Throttle'' continued to refine on the changes introduced in ''Sam & Max Hit the Road'': objects or characters with which Ben can interact are indicated by a red square appearing around the cursor's crosshairs when it is placed over the object. When this occurs, holding down the control on this causes a contextual [[pie menu]] to appear - designed upon the emblem of Ben's biker gang: a flaming circle topped by a skull and flanked by a boot and a gloved hand. The player hovers the cursor over elements of the emblem and then releases the mouse button to attempt various interactions with the object; for example, selecting the skull's mouth to speak to a character, its eyes to examine an object, or the hand to pick up, use, or pull the object. Right-clicking anywhere on the screen brings up the player's inventory of collected objects, which can be examined or [[drag and drop|dragged and dropped]] in order to use them with other items in the inventory, or with objects or characters in the scene.<ref name="schafer playthrough" />
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