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==Gameplay== Like previous installments, ''Final Fantasy VI'' consists of four basic modes of [[gameplay]]: an [[overworld]] map, town and [[Dungeon crawl|dungeon]] field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, [[chocobo]], and [[Gameplay of Final Fantasy#Airships and transport|airship]]. With a few plot-driven exceptions, enemies are [[random encounter|randomly encountered]] on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track [[experience point|experience points and levels]].<ref name="basicinfo">{{cite book | year=1999 | editor=Square Enix staff | title=Final Fantasy Anthology instruction manual | page=39 | publisher=Square Enix | id=SLUS-00900GH}}</ref> The game's plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information, and some residents own item or equipment shops. Later in the game, visiting certain towns will activate [[quest (video gaming)|side-quests]]. Dungeons appear as a variety of areas, including caves, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Dungeons may feature puzzles and mazes, with some dungeons requiring the player to divide the characters into multiple parties which must work together to advance through the dungeon.<ref name="basicinfo"/> ===Combat=== [[File:Final Fantasy VI battle.png|thumb|A battle in ''Final Fantasy VI''|alt=A battle scene, with four of the heroes on the right and two larger four-footed monsters on the left. The figures are displayed on a green field with mountains in the background, and the names and status of the figures is displayed in blue boxes in the bottom third of the screen.]] Combat in ''Final Fantasy VI'' is [[menu (computing)|menu]]-based, in which the player selects an action from a list of such options as Fight, Magic, and Item. A maximum of four characters may be used in battles, which are based on the series' traditional [[Active Time Battle]] (ATB) system, first featured in ''[[Final Fantasy IV]]''. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed [[statistic (role-playing games)|statistic]]. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. For example, Locke possesses the ability to steal items from enemies, while Celes' ''Runic'' ability allows her to absorb most magical attacks cast until her next turn.<ref name="FF6battle">{{cite web | url= http://na.square-enix.com/games/anthology/FFVI/battle.html | archive-url=https://web.archive.org/web/20080309000344/http://na.square-enix.com/games/anthology/FFVI/battle.html | archive-date=2008-03-09 | title=Final Fantasy VI—Battle Systems | year=2002 | publisher=[[Square Enix]] | access-date=2006-07-21}}</ref> Another element is the Desperation Attack, [[Gameplay of Final Fantasy|a powerful attack substitution]] that occasionally appears when a character's health is low. Similar features appear in later ''Final Fantasy'' titles under a variety of different names, including Limit Breaks, Trances, and Overdrives.<ref name="ff7ign">{{cite web | url = http://au.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii | title = IGN Presents: The History of Final Fantasy VII | website = IGN | date = 2008-04-30 | access-date = 2009-04-01 | archive-url=https://web.archive.org/web/20140128130134/http://www.ign.com/articles/2008/05/01/ign-presents-the-history-of-final-fantasy-vii | archive-date=2014-01-28}}</ref> Characters are rewarded for victorious battles with [[experience point]]s and money, called [[Gil (Final Fantasy)|gil]] ([[Gold coin|Gold Piece]] (GP) in the original North American localization). When characters attain a certain number of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.<ref name="FF6battle"/> ===Customization=== Characters in ''Final Fantasy VI'' can be equipped with a variety of weapons, armor and, particular to this entry, powerful accessories known as "Relics". Weapons and armor increase combat capability, mostly by increasing statistics and adding beneficial effects to attacks. By comparison, Relics have a variety of uses and effects, are almost entirely interchangeable among party members, and are extended in sophistication to alter basic battle commands and exceed normal limitations of the game's systems. Although in ''VI'' only two playable characters start the game with the ability to use magic, magic may later be taught to almost all other playable characters through the game's introduction of magicite and the Espers that magicite shards contain. "Espers" are the game's incarnation of the series' trope of "summons", powerful monstrous beings, many of which are recurring throughout the series, such as Ifrit, Shiva, Bahamut and Odin. Besides those returning from previous entries, ''VI'' features approximately two dozen of them in total, with more added to later versions of the game. The setting and plot of the game revolve heavily around Espers and their remains when deceased, which are referred to as "magicite". Each piece of magicite has a specific set of magic spells that a character can learn when they are equipped with it in the menu. If used often enough, these abilities become permanently accessible, even if the magicite is removed. Additionally, some pieces of magicite grant a statistical bonus to a character when they gain a level. Finally, when a character equips a piece of magicite, they may summon the corresponding Esper during battle.<ref name="basicinfo3">{{cite book | year=1999 | editor=Square Enix staff | title=Final Fantasy Anthology instruction manual | page=47 | publisher=Square Enix | id=SLUS-00900GH}}</ref>
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