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==Gameplay== [[Image:ff4wiki.PNG|thumb|left|A battle scene from the Super NES version of the game: the party engages a Blue Dragon.]] In ''Final Fantasy IV'', the player controls a large cast of characters and completes [[Quest (video gaming)|quests]] to advance the story. Characters move and interact with people and objects on a field map, which may represent a variety of settings, such as towers, caves, and forests. Travel between areas occurs on the [[overworld]]. The player can use towns to replenish strength, buy equipment, and discover clues about their next destination.<ref name="iiinstructions">{{cite book | year=1991 | editor=Square Co. | title=Final Fantasy II instruction manual | page=74 | publisher=Square Co. | id=SFS-F4-USA-1}}</ref> Conversely, the player fights monsters at [[random encounter|random intervals]] on the overworld and in dungeons. In battle, the player has the option to fight, use magic or an item, retreat, change character positions, parry, or pause. Certain characters have special abilities.<ref name="iiinstructions"/> The game was the first in the series to allow the player to control up to five characters in their party; previous games had limited the party to four.<ref name="FFIVGametrailers"/> Player characters and monsters have [[hit point]]s (HP), with the characters' HP captioned below the main battle screen. Attacks reduce remaining HP until none are left, at which point the character faints or the monster dies. If all characters are defeated, the game must be restored from a saved game file.<ref name="iiinstructions"/> The player can restore the characters' hit points by having them sleep in an inn or use items in the party's inventory, such as potions, as well as using healing magic spells. Equipment (such as swords and armor) bought in towns or found in dungeons can be used to increase damage inflicted on monsters or minimize damage received.<ref name="iiinstructions"/> The player can choose whether characters appear on the front line of a battle or in the back. A character's placement impacts damage received and inflicted depending on the type of attack.<ref name="iiinstructions"/> ''Final Fantasy IV'' introduced Square's [[Gameplay of Final Fantasy|Active Time Battle]] (ATB) system, which differed from the turn-based designs of previous RPGs. The ATB system centers on the player inputting orders for the characters in real time during battles.<ref>{{cite book | year=2005 | title=Final Fantasy Advance instruction manual | page=22 | publisher=Square Enix | id=AGB-BZ4E-USA}}</ref> The system was used in many subsequent Square games.<ref name="FFIVGametrailers"/> Each character has certain strengths and weaknesses; for instance, a strong magic user may have low defense, while a physical fighter may have low agility. Like other ''Final Fantasy'' games, characters gain new, more powerful abilities with battle experience. [[Final Fantasy gameplay#Magic|Magic]] is classified as either "White" for healing and support; "Black" for offense; or "Summon" (or "call") for summoning monsters to attack or carry out specialized tasks.<ref name="iiinstructions"/> A fourth type, "[[Ninja (Final Fantasy)|Ninjutsu]]", consists of support and offensive magic and is available to only one character. Magic users, who account for eight of the twelve playable characters, gain magic spells at preprogrammed experience levels or fixed story events. The game includes balanced point gains, items, and rewards to eliminate long sessions of [[Grinding (video gaming)|grinding]].<ref name="rpgamerreview">{{cite web |author=Alley, Jake |title=Birth of the plot-driven RPG |date=October 29, 2001 |url=http://www.rpgamer.com/games/ff/ff4/reviews/ff4strev2.html |publisher=RPGamer |access-date=September 10, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20070930023712/http://www.rpgamer.com/games/ff/ff4/reviews/ff4strev2.html |archive-date=September 30, 2007}}</ref> Due to the Super NES' greater processing power, ''Final Fantasy IV'' contains improved graphics when compared to previous ''Final Fantasy'' titles, all of which were released on the [[Nintendo Entertainment System|NES]]. The game employs the Super NES' [[Mode 7]] technology to give enhanced magic spell visuals and to make airship travel more dramatic by scaling and tilting the ground for a bird's eye view.<ref>{{cite web | author=Palley, Steve | date=December 20, 2006 | orig-year=September 12, 2005 | url=http://www.gamespot.com/articles/the-greatest-games-of-all-time-final-fantasy-ii/1100-6132899/ | title=Sail to the Moon: Final Fantasy II | archive-url=https://web.archive.org/web/20111126060124/http://www.gamespot.com/features/the-greatest-games-of-all-time-final-fantasy-ii-6132899 | archive-date=November 26, 2011 | url-status=live | website=[[GameSpot]] | access-date=January 5, 2017}}</ref>
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