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==Gameplay== In ''[[Final Fantasy IV]]'' and ''[[Chrono Trigger]]'', the player controls a set of characters, closely following the [[role-playing video game]] genre. The methods of viewing and controlling the characters are separated by three different "screens": the [[overworld]], where the characters traverse to different locations; the field map, where the characters explore locations such as towns and dungeons; and the battle screen, where the characters fight with [[monster]]s or other enemies.<ref name="iiinstructions"/><ref name="npreview2"/> ===''Final Fantasy IV''=== {{main|Final Fantasy IV#Gameplay|l1=Gameplay of Final Fantasy IV}} ''Final Fantasy IV'' introduced the [[Active Time Battle]], a system designed by [[Hiroyuki Ito]]. It centers around the player inputting orders for the characters in "real time" during battles.<ref name="gafreview">{{cite web|author=Johnson, Robert |title=Final Fantasy IV Review |date=2003-04-28 |url=http://www.gamesarefun.com/gamesdb/review.php?reviewid=197 |publisher=GamesAreFun |access-date=2006-09-10 |url-status=live |archive-url=https://web.archive.org/web/20060903123650/http://www.gamesarefun.com/gamesdb/review.php?reviewid=197 |archive-date=2006-09-03}}</ref> Each character is balanced through certain strengths and weaknesses; for instance, a strong magic user may have low defense, while a physical fighter may have low agility.<ref name="iiinstructions">{{cite book | year=1991 | editor=Square Co., Ltd. | title=Final Fantasy II instruction manual | page=74 | publisher=[[Square (video game company)|Square]] | id=SFS-F4-USA-1}}</ref> ===''Chrono Trigger''=== {{main|Chrono Trigger#Gameplay|l1=Gameplay of Chrono Trigger}} ''Chrono Trigger''{{'}}s gameplay deviates from traditional role-playing games in that, rather than [[random encounter]]s, most enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the field map itself rather than on a separate battle screen.<ref name="npreview2">{{Cite magazine |date=July 1995 |volume=74 |magazine=[[Nintendo Power]] |title=Epic Center: Chrono Trigger |page=53}}</ref> ''Chrono Trigger'' uses an updated form of the Active Time Battle introduced in ''Final Fantasy IV'', with additions such as "Techs" that rely on enemy positioning and abilities of characters.<ref name="npreview2"/><ref name="Battle 2.0">{{cite video game | title =Chrono Trigger | developer =Square Co., Ltd. | publisher =Square Soft, Inc. | date=1995-08-22 | platform =Super Nintendo Entertainment System | quote='''Menu screen:''' Active Time Battle 2.0}}</ref> Other features are the employment of [[time travel]] and a "[[New Game Plus]]" option.<ref name="nppreview">{{Cite magazine | volume=73 | date=June 1995 | magazine=[[Nintendo Power]] | title=Chrono Trigger: A New Standard for RPGs | page=37}}</ref><ref name="dsultimania">{{cite book|year=2009 |editor=Studio BentStuff |title=Chrono Trigger Ultimania |page=581 |language=ja |publisher=Square Enix |url=http://www.chronocompendium.com/Term/Supporting_Material_Translation.html#Chrono_Trigger_Ultimania |isbn=978-4-7575-2469-9 |url-status=live |archive-url=https://web.archive.org/web/20101119231921/http://chronocompendium.com/Term/Supporting_Material_Translation.html |archive-date=2010-11-19}}</ref>
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