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==Overview== The main text of each gamebook does not progress in a linear fashion, but rather is divided into a series of numbered sections (usually 400,<ref>{{Cite web|url=https://www.denofgeek.com/books/crystal-of-storms-rhianna-pratchett-helps-fighting-fantasy-roleplay-books/|title = With Crystal of Storms, Rhianna Pratchett Helps Reboot Fighting Fantasy Roleplay Books|date = 30 September 2020}}</ref> though a few are shorter or longer). Beginning at the first section, the reader typically must pick one of a series of options provided by the text, each option being detailed at a separate non-sequential numbered section (e.g. the reader may be presented with a choice to turn from section 1 directly to either section 83 or section 180) which in turn provides an outcome for the option chosen. The book continues in this fashion until their character is killed in combat, is stopped by the story, or completes the story. "''Fighting Fantasy'' gamebooks empower the reader, who felt the anxiety or joy of being fantasy heroes themselves – they lived or died by their decisions. And if at first you don’t succeed, try and try again," said Ian Livingstone of the format.<ref>{{Cite web|url=https://damiengwalter.com/2012/08/28/fighting-fantasy-interview-with-ian-livingstone/|title=I interviewed Ian Livingstone creator of Fighting Fantasy about the future of gaming|last=Walter|first=Damien G.|date=2012-08-28|website=Nomad Writer|access-date=2018-07-19}}</ref> The typical ''Fighting Fantasy'' gamebook tasks players with completing a quest. A successful play usually ends with the player reaching the final numbered section of the book. In some cases this can only be achieved by obtaining various story items (e.g. gems in ''[[Deathtrap Dungeon]]'');<ref>{{cite web|url=http://www.fightingfantasygamebooks.com/index.php?option=com_content&view=article&id=47&Itemid=9 |title=FF3: Deathtrap Dungeon |publisher=Fightingfantasygamebooks.com |access-date=2011-12-12}}</ref> many of the titles only feature one path to the solution. All ''Fighting Fantasy'' gamebooks are illustrated, including full-page pieces and smaller, repeated images scattered throughout the book as breaks or space fillers between sections. Regular contributors (excluding Scholastic editions) included [[Les Edwards]], Terry Oakes, [[Russ Nicholson]], Leo Hartas, [[Ian Miller (illustrator)|Ian Miller]], [[John Blanche]], Martin McKenna, and [[Iain McCaig]]. === System === Each ''Fighting Fantasy'' gamebook requires the reader to create their character, randomly assigning scores to three statistics (skill, stamina, and luck).<ref>{{Cite web|url=https://www.theguardian.com/books/2018/apr/04/fighting-fantasy-game-books-charlie-higson-interview|title = Dare YOU face the orcs? 80s game books Fighting Fantasy return|website = [[TheGuardian.com]]|date = 4 April 2018}}</ref> These, in conjunction with rolling six-sided dice, are used to resolve skill challenges and the combat sections. Some titles use additional statistics or conflict resolution mechanics; most also require the reader to keep an inventory of items. === Setting === Most early ''Fighting Fantasy'' titles were set in locations later revealed to be on the same continent called Allansia. Later a whole world named Titan was developed, with subsequent gamebooks set on three main continents—Allansia, Khul and the Old World.<ref>{{cite web |url=http://www.fightingfantasy.com/ffbadv2.htm |title=Titan |date=2005-09-01 |access-date=2011-12-12 |url-status=dead |archive-url=https://web.archive.org/web/20050901091834/http://www.fightingfantasy.com/ffbadv2.htm |archive-date=September 1, 2005 }}</ref> Other titles are set in unrelated fantasy, horror, modern day, and sci-fi environments.<ref>{{Cite web|url=https://www.scifinow.co.uk/top-tens/top-10-best-fighting-fantasy-game-books/|title = Top 10 best Fighting Fantasy game books|date = 23 March 2012}}</ref>
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