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==Gameplay== [[File:Donkey Kong Country Shot 2.png|thumb|upright=1|left|alt=From a side-scrolling perspective, Diddy Kong jumps in the game's first level, Jungle Hijinks. Donkey Kong trails behind him to the left, while a Kremling enemy hobbles away from him on the right.|The [[player character]], [[Diddy Kong]], jumps on a [[Kremling]] the game's first [[Level (video games)|level]], Jungle Hijinks.]] ''Donkey Kong Country'' is a [[side-scrolling]] [[platform game]].<ref name="GSpotRev" /> A [[Reboot (fiction)|reboot]] of the ''[[Donkey Kong]]'' franchise,<ref name="ABC: Reboot" /><ref>{{cite web|last=Grubb|first=Jeff|title=Nintendo plans to release ''Donkey Kong Country Returns 3D'' on May 24|url=https://venturebeat.com/2013/03/15/donkey-kong-3d-may-24/|website=[[VentureBeat]]|accessdate=18 May 2020|date=15 March 2013|archive-date=15 October 2020|archive-url=https://web.archive.org/web/20201015151451/https://venturebeat.com/2013/03/15/donkey-kong-3d-may-24/|url-status=live}}</ref> its story begins when [[King K. Rool]] and his army of crocodiles, the [[Kremlings]], steal the [[List of Donkey Kong characters#Kongs|Kongs]]' banana hoard.<ref name="HG101: DKC" /><ref name="NLife: Review" /> The gorilla [[Donkey Kong (character)|Donkey Kong]] and his nephew [[Diddy Kong]] set out to reclaim the hoard and defeat the Kremlings.<ref name="NLife: Review" /> Donkey and Diddy serve as the [[player character]]s of the [[single-player]] game; they run alongside each other and the player can swap between them at will. Donkey is stronger and can defeat enemies more easily; Diddy is faster and more agile.<ref name="IGN: Review" /> Both can walk, run, jump, pick up and throw objects, and roll; Donkey can slap the terrain to defeat enemies or find items.{{sfn|Nintendo|1994a|p=12β15}} The player begins in a [[Overworld#Platform games|world map]] that tracks their progress and provides access to the 40 [[Level (video games)|level]]s.{{sfn|Nintendo|1994a|p=8}}<ref name="DS: RetroCorner">{{Cite web|last=Langshaw|first=Mark|date=18 August 2012|title=Retro corner: {{'}}''Donkey Kong Country''{{'}}|url=https://www.digitalspy.com/videogames/retro-gaming/a400139/retro-corner-donkey-kong-country|archive-url=https://web.archive.org/web/20190526034851/https://www.digitalspy.com/videogames/retro-gaming/a400139/retro-corner-donkey-kong-country/|archive-date=26 May 2019|access-date=30 June 2020|publisher=[[Digital Spy]]}}</ref> The player attempts to complete each level while traversing the environment, jumping between platforms, and avoiding enemy and inanimate obstacles. Level themes include jungles, underwater reefs, caves, mines, mountains, and factories.{{sfn|''Nintendo Power'' staff|1994|p=8β17}} Some feature unique [[game mechanics]], such as rideable [[minecart]]s, blasting out of cannons resembling barrels, and swinging ropes.{{sfn|''CVG'' staff|1994|p=52β53}} Each area ends with a [[Boss (video games)|boss]] fight with a large enemy.{{sfn|Scary Larry|1994|p=51}} Donkey and Diddy can defeat enemies by jumping on, rolling into, or throwing barrels at them. If hit by an obstacle, one of the Kongs runs off and the player automatically takes control of the other. They will only be able to control that Kong unless they free the other Kong from a barrel.{{sfn|Scary Larry|1994|p=51}} In certain levels, the player can free an animal that provides the Kongs with special abilities, similar to [[Yoshi]] from the ''[[Super Mario]]'' series.<ref name="IGN: Review" /> Buddies include Rambi, a rhino that can charge into enemies and find hidden entrances; Enguarde, a swordfish that can defeat enemies with its bill; Squawks, a parrot that carries a lantern; Expresso, an ostrich that flies; and Winky, a frog that can jump high.<ref name="NLife: Review" /><ref name="Jeux: SNESTest" /> Each level contains collectible bananas, letters that spell out KβOβNβG, balloons, and animal tokens.{{sfn|Nintendo|1994a|p=9; 18β19}} These items can be found within the main level or by discovering hidden [[bonus stage]]s, where they are earned via solving puzzles.{{sfn|Nintendo|1994a|p=31}}<ref name="USG: RetroReview" /> The player starts with six [[Life (video games)|lives]].<ref name="GSpotGBC" /> Collecting 100 bananas, all the KβOβNβG letters, a balloon, or three of the same animal token grants [[Life (video games)#Extra lives|extra lives]].<ref name="GSpotGBC" />{{sfn|Nintendo|1994a|p=18β19}} The player can visit other members of the Kong family from the world map. [[Funky Kong]] operates a flight service allowing the player to travel across different areas of Donkey Kong Island; [[Cranky Kong]], the aged incarnation of Donkey Kong from the original [[Donkey Kong (arcade game)|''Donkey Kong'']] (1981), provides tips and [[fourth wall]]-breaking humour; and [[Candy Kong]] [[saved game|saves the player's progress]].<ref name="NLife: Review" />{{sfn|Scary Larry|1994|p=51}}<ref>{{cite web|last=Irving|first=Mike|title=Cranky Kong works out that new-fangled Twitter thing|url=https://www.vg247.com/cranky-kong-works-out-that-new-fangled-twitter-thing|website=[[VG247]]|access-date=19 June 2022|date=19 June 2022|archive-date=29 June 2022|archive-url=https://web.archive.org/web/20220629094540/https://www.vg247.com/cranky-kong-works-out-that-new-fangled-twitter-thing|url-status=live}}</ref> The player can increase their completion percentage by finding bonus stages. Reaching the maximum 101 per cent results in a different ending.<ref name="HG101: DKC" /> The game also features two [[multiplayer]] [[game mode]]s. In the [[Player versus player|competitive]] "Contest" mode, players take turns playing each level as quickly as possible. In the [[Cooperative video game|cooperative]] "Team" mode, they play as a tag team.<ref name="DS: RetroCorner" />{{sfn|''CVG'' staff|1994|p=52}}
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