Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Crack intro
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==History== Crack intros first appeared on [[Apple II]] computers in the late 1970s or early 1980s,<ref name="wired" /><ref name="jason_scott_2010" /><ref name="reunanen2010" /> and then on [[ZX Spectrum]], [[Commodore 64]] and [[Amstrad CPC]] games that were distributed around the world via [[Bulletin Board System]]s (BBSes) and [[floppy disk]] copying.<ref name="reunanen2010"/> By 1985, when reviewing the commercially available [[ISEPIC]] cartridge which adds a custom crack intro to [[memory dump]]s of Commodore 64 software, ''[[Ahoy!]]'' wrote that such intros were "in the tradition of the true hacker".<ref name="kevelson198510"/> Early crack intros resemble [[graffiti]] in many ways, although they invaded the [[private sphere]] and not the public space.<ref name="carlsson2009" /><ref name="kotlinski2009" /> As time went on, crack intros became a medium to demonstrate the purported superiority of a cracking group.<ref name="jason_scott_2010" /> Such intros grew very complex, sometimes exceeding the size<ref name="arstechnica2013" /> and complexity<ref>{{cite web|url=http://www.digitalekultur.org/files/dk_whatisthedemoscene.pdf|title=The Demoscene|publisher=Digitale Kultur e.V.|access-date=2010-10-25}} {{better source|date= June 2015}}</ref> of the software itself. Crack intros only became more sophisticated on more advanced systems such as the [[Amiga]], [[Atari ST]], and some [[IBM PC compatible]]s with sound cards.<ref name="reunanen2010" /> These intros feature big, colourful [[2D computer graphics|effects]], [[chiptune|music]], and [[Scrolling#Demos|scrollers]].<ref name="demographics" /><!-- 4:12+ --> Cracking groups would use the intros not just to gain credit for cracking, but to advertise their [[Bulletin board system|BBSes]], greet friends, and gain themselves recognition.<ref name="jason_scott_2010" /> Messages were frequently of a vulgar nature, and on some occasions made threats of violence against software companies or the members of some rival crack-group.<ref name="jason_scott_2010" /> Crack-intro programming eventually became an art form in its own right, and people started coding intros without attaching them to a crack just to show off how well they could program. This practice evolved into the [[demoscene]].<ref name="EuroGamer"/> Crack intros and other small software created by [[Software cracker|software crackers]] such as [[Keygen|keygens]] and [[Patch (computing)|patches]] that remove protection from commercial applications often use [[chiptune]]s in the form of background music. These chiptunes are now still accessible as downloadable ''[[Module file#Music disk|musicdisks]]'' or ''musicpacks''.<ref name="chiptunes2009"/>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Crack intro
(section)
Add topic