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==Principle== [[File:Corner reflector.svg|thumb|220px|Working principle of a corner reflector]] The incoming ray is reflected three times, once by each surface, which results in a reversal of direction.<ref name="Newman">{{cite book | last = Newman | first = William I. | title = Continuum Mechanics in the Earth Sciences | publisher = Cambridge University Press | date = 2019 | pages = 6β7 | url = https://books.google.com/books?id=CWXO_nVRKYMC&pg=PA6 | isbn = 978-0-521-56289-8}}</ref><ref name="Bernstein">{{cite book | last1 = Bernstein | first1 = Matt A. |first2=William A. |last2=Friedman | title = Thinking About Equations: A Practical Guide for Developing Mathematical Intuition in the Physical Sciences and Engineering | publisher = Wiley | date = 2011 | pages = 193 | url = https://books.google.com/books?id=l8A-VnolePcC&dq=%22corner+reflector&pg=PT193 | isbn = 978-1-118-21064-2}}</ref> To see this, the three corresponding normal vectors of the corner's perpendicular sides can be considered to form a [[basis (linear algebra)|basis]] (a [[rectangular coordinate system]]) (''x'', ''y'', ''z'') in which to represent the direction of an arbitrary incoming ray, {{thinsp|[''a'',|''b'',|''c'']}}. When the ray reflects from the first side, say ''x'', the ray's ''x'' component, ''a'', is reversed to β''a'' while the ''y'' and ''z'' components are unchanged, resulting in a direction of {{thinsp|[β''a'',|''b'',|''c'']}}. Similarly, when reflected from side ''y'' and finally from side ''z'', the ''b'' and ''c'' components are reversed. Therefore, the ray direction goes from {{thinsp|[''a'',|''b'',|''c'']}} to {{thinsp|[β''a'',|''b'',|''c'']}} to {{thinsp|[β''a'',|β''b'',|''c'']}} to {{thinsp|[β''a'',|β''b'',|β''c'']}}, and it leaves the corner reflector with all three components of direction exactly reversed. The distance travelled, relative to a plane normal to the direction of the rays, is also equal for any ray entering the reflector, regardless of the location where it first reflects.{{Citation needed|date=March 2013}} [[File:Reflection-coin-cube-rot.gif|thumb|Animation showing the reflected rays in a corner of a cube (corner reflector principle).]] {{Clear}}
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