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== Computer-generated animation == Computer-generated animation is an umbrella term for three-dimensional ([[3D computer graphics|3D]]) animation, and 2D computer animation. These also include subcategories like [[Digital asset|asset driven]], hybrid, and digital drawn animation. Creators animate using code or software instead of pencil-to-paper drawings. There are many techniques and disciplines in computer generated animation, some of which are digital representations of [[traditional animation|traditional animation -]] such as [[Key frame|key frame animation]] - and some of which are only possible with a computer - such [[Fluid animation|fluid simulation]]. 'CG' [[Animator]]s can break physical laws by using mathematical [[algorithm]]s to cheat [[mass]], [[force]] and [[Gravitation|gravity]], and more. Fundamentally, computer-generated animation is a powerful tool which can improve the quality of animation by using the power of computing to unleash the animator's imagination. This is because Computer Generated Animation allows for things like [[onion skinning]] which allows 2D animators to see the flow of their work all at once, and [[interpolation]] which allows 3D animators to automate the process of [[inbetweening]]. {| class="wikitable" |+Examples of computer-generated animation in movies !Movie !Type of Computer Generated Animation !Impact |- |''[[Toy Story 2]]'' |Stylized 3D computer animation<ref>{{Cite book |last1=Weber |first1=Karon |last2=Hirasaki |first2=Kitt |chapter=Interaction design at Pixar Animation Studios |date=2000 |page=211 |title=CHI '00 extended abstracts on Human factors in computer systems - CHI '00 |chapter-url=http://dx.doi.org/10.1145/633410.633413 |location=New York, New York, USA |publisher=ACM Press |doi=10.1145/633410.633413|isbn=1-58113-248-4 }}</ref> |Pixar developed cutting-edge technology for fully 3D animation. 'Toy Story' is considered a turning point for 3D animation in general.<ref>{{Cite magazine |last=Zorthian |first=Julia |date=2015-11-19 |title=How 'Toy Story' Changed Movie History |url=https://time.com/4118006/20-years-toy-story-pixar/ |access-date=2024-05-22 |magazine=TIME |language=en}}</ref> |- |''[[Godzilla Minus One]]'' |Digital VFX, photorealistic<ref>{{Cite web |title='Godzilla Minus One' Breathes New Life into the Iconic Kaiju |url=https://www.awn.com/vfxworld/godzilla-minus-one-breathes-new-life-iconic-kaiju |access-date=2024-05-22 |website=Animation World Network |language=en}}</ref> |Toho studios won an Oscar for its ground breaking VFX on a small budget relative to most box-office movies.<ref>{{Cite web |last=Schilling |first=Mark |date=2024-03-14 |title='Godzilla Minus One' fought the odds and won big at the Oscars |url=https://www.japantimes.co.jp/culture/2024/03/14/film/godzilla-minus-one-oscars-significance/ |access-date=2024-05-22 |website=The Japan Times |language=en}}</ref> |- |[[The Breadwinner (film)|''The Breadwinner'']] |2D computer animation<ref>{{Cite web |title=The Breadwinner Shows the Powerful Storytelling Impact of Animation |url=https://www.technicolor.com/news/breadwinner-shows-powerful-storytelling-impact-animation |access-date=2024-05-22 |website=www.technicolor.com |language=en}}</ref> |Was praised for its 2D animated style, showing the possibilities of what the format could portray. |- |[[Interstellar (film)|''Interstellar'']] |Hyper photorealistic CGI following scientific principles<ref name=":0">{{Cite journal |last1=James |first1=Oliver |last2=von Tunzelmann |first2=Eugenie |last3=Franklin |first3=Paul |last4=Thorne |first4=Kip S. |date=2015-03-19 |title=Gravitational Lensing by Spinning Black Holes in Astrophysics, and in the Movie Interstellar |journal=Classical and Quantum Gravity |volume=32 |issue=6 |pages=065001 |doi=10.1088/0264-9381/32/6/065001 |issn=0264-9381|arxiv=1502.03808 |bibcode=2015CQGra..32f5001J }}</ref> |The VFX artists working on Interstellar published a paper about the science and mathematics that were used to create the famous 'Gargantua' black hole.<ref name=":0" /> |- |''[[Klaus (film)|Klaus]]'' |Hybrid 3D and 2D computer animation<ref>{{Cite web |date=2019-11-14 |title=Here's what made the 2D animation in 'Klaus' look '3D' |url=https://beforesandafters.com/2019/11/14/heres-what-made-the-2d-animation-in-klaus-look-3d/ |access-date=2024-05-22 |website=befores & afters |language=en-US}}</ref> |The use of 3D lighting for 2D animation in this movie opened up a door to many new animation styles for 2D animators. |}
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