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==Games== {| class="wikitable" ! scope="col" rowspan=2 width=40| Year ! scope="col" rowspan=2 width=270| Title ! scope="col" rowspan=2 width=220| Genre ! scope="col" colspan=2 width=280| Platform(s) |- ! scope="col" width=140|PC ! scope="col" width=140|Console |- | 1998 | ''[[Commandos: Behind Enemy Lines]]'' | [[Isometric video game graphics|Isometric]] [[real-time tactics]] | [[Microsoft Windows|Windows]] | {{n/a}} |- | 1999 | ''[[Commandos: Behind Enemy Lines#Expansion|Commandos: Beyond the Call of Duty]]'' | Isometric real-time tactics | [[Microsoft Windows|Windows]] | {{n/a}} |- | 2001 | ''[[Commandos 2: Men of Courage]]'' | Isometric real-time tactics | [[Microsoft Windows|Windows]], [[OS X]] | [[PlayStation 2]], [[Xbox (console)|Xbox]] |- | 2003 | ''[[Commandos 3: Destination Berlin]]'' | Isometric real-time tactics | [[Microsoft Windows|Windows]], [[OS X]] | {{n/a}} |- | 2006 | ''[[Commandos: Strike Force]]'' | [[First-person shooter|First-person]] [[tactical shooter]] | [[Microsoft Windows|Windows]] | [[PlayStation 2]], [[Xbox (console)|Xbox]] |- | 2022 | ''[[Commandos 2: Men of Courage|Commandos 2: HD Remaster]]'' | Isometric real-time tactics | [[Microsoft Windows|Windows]], [[OS X]], [[Linux]] | [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch|Switch]] |- | 2022 | ''[[Commandos 3: Destination Berlin|Commandos 3: HD Remaster]]'' | Isometric real-time tactics | [[Microsoft Windows|Windows]] | [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch|Switch]] |- | 2025 | ''[[Commandos: Origins]]'' | Isometric real-time tactics | [[Microsoft Windows|Windows]] | [[PlayStation 5]], [[Xbox Series]] |} ===''Commandos: Behind Enemy Lines''=== {{Main|Commandos: Behind Enemy Lines}} ''Commandos: Behind Enemy Lines'' (CBEL) was released on 1 July 1998. It was published by [[Eidos Interactive]] and developed by [[Pyro Studios]]. It features 20 missions. The view is isometric with tactical gameplay. A Sega Mega Drive/Genesis version of ''Commandos: Behind Enemy Lines'', with the first 5 missions, was also made by Russian homebrew programmers, but lacked sound and certain other features of the PC version. ===''Commandos: Beyond the Call of Duty''=== {{Main|Commandos: Behind Enemy Lines#Expansion}} ''Commandos: Beyond the Call of Duty'', a set of new ''Commandos'' missions issued as a standalone game, was released on 31 March 1999. Despite it being much shorter than ''Behind Enemy Lines'', it is a much more difficult game containing levels on a far greater scale to the extent of being comparable to those that were to be seen in ''Commandos 2''. It has 8 missions, with locations including Yugoslavia and Greece. ===''Commandos 2: Men of Courage''=== {{Main|Commandos 2: Men of Courage}} A full sequel, released in 2001, was rebuilt with a 3D engine, more interactive environments, more skills for the commandos, and new characters. Like its predecessor, it drew heavily from [[war film]]s and titled its levels in reference to such films as ''[[The Bridge on the River Kwai]]'' and ''[[Saving Private Ryan]]''. The game received even greater praise. Several new characters were added to the series in this sequel: a thief called [[#'Lupin' (Thief)|Paul "Lupin" Toledo]], a dog called [[#Whiskey (Dog)|Whiskey]] and ''Wilson'', a shot-down pilot claiming to be from the ''Light Brigade''. A remastered version of the game, called ''Commandos 2 - HD Remaster'', was released in 2020. ===''Commandos 3: Destination Berlin''=== {{Main|Commandos 3: Destination Berlin}} This is the third sequel in the series and was released in October 2003. In this game the [[Scroll wheel|mouse wheel]] can be used to rotate the player's vantage point. It was the first in the series to use a true 3D engine, but the game was criticized for its short missions and lack of hotkeys. A remastered version of the game, called ''Commandos 3 - HD Remaster'', was released in 2022. ===''Commandos: Strike Force''=== {{Main|Commandos: Strike Force}} Released during the first months of 2006, this game marks a diversion from the first three games. Although the missions are set up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, similar to ''[[Medal of Honor series|Medal of Honor]]'' or ''[[Call of Duty]]'' games than to earlier entries of the series. ''Strike Force'' only has three Commandos, making it the only game in the series to have the least amount of playable characters. They are the Green Beret, The Sniper and The Spy but they are not the same characters from previous instalments; they each bear different appearances, names, and skills. The game attracted an overwhelmingly negative reaction, especially from fans of the earlier games in the series who saw this as a massive modification, concurrent with a great reduction in the series' trademark difficulty. Similarly, it was promoted as mixing elements of strategy from the past games with traditional first-person shooter game-play but instead only hinted at them whilst being predominantly action-oriented. As a result, both critics and fans felt it did little to distance itself from the recent flood of similar games. ===''Commandos: Origins''=== {{main|Commandos: Origins}} A prequel, ''Commandos: Origins'', developed by Claymore Game Studios and published by [[Kalypso Media]], was released on PlayStation 5, Xbox Series, and PC on April 9, 2025. It serves as a prequel to Commando: Behind Enemy Lines, which tells the story of the formation of the Commando team.<ref>{{cite web |last=Romano |first=Sal |url=https://www.gematsu.com/2024/12/commandos-origins-delayed-to-march-2025 |title=Commandos: Origins delayed to March 2025 |work=Gematsu |date=3 December 2024 |access-date=3 December 2024}}</ref>
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