Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Niidae Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Chivalry & Sorcery
(section)
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Editions== === First edition (C&S1) === Fantasy Games Unlimited published the first edition in 1977. The game includes rules for character creation, combat, magic, and [[wargaming|wargames]]. The background is influenced by [[France in the Middle Ages|medieval France]] and [[Christianity]], with [[Knight]]s ([[tournaments]], [[courtly love]], [[fiefdom|fiefs]], political influence), and a hierarchical priesthood that could perform miracles. The first edition also incorporates elements from '' [[The Lord of the Rings|The Lord Of The Rings]]'', including [[hobbits]] and [[balrogs]]. These references disappeared in later editions for trademark reasons. ==== Character Creation ==== Prior to the start of the game, players each [[Character creation|create]] a [[player character]], taking note of certain details (explained below) about them. A player randomly determines their character’s [[Attribute (role-playing games)|attributes]], which describe the character’s proficiency in a wide variety of skills commonly used throughout gameplay. An [[Alignment (role-playing games)|alignment]] (a moral or ethical compass) is also determined for player characters. The only part of character creation that really sets C&S apart from other FRPs is the inclusion of a chance for a character to be born with a randomly determined vocation or inability within a certain role, e.g. being born a talented [[warrior]]. ==== Magic ==== The game features its own [[Magic System|magic system]]. In essence, several attributes outlined throughout character creation determine how effective a character’s [[Magic (game terminology)|magic]] is. ====Reception==== Two reviews of ''Chivalry & Sorcery'' appeared in ''[[Ares (magazine)|Ares Magazine]]''. In the inaugural issue of March 1980, [[Greg Costikyan]] gave the game an average score of 6 out of 9, saying, "Although the lack of world-design rules and poor organization are sorely felt, ''C&S'' remains the best full-scale complicated FRP game published to date."<ref name="Ares1">{{cite journal | last=Costikyan | first=Greg | author-link=Greg Costikyan | title=A Galaxy of Games | journal=[[Ares (magazine)|Ares Magazine]] | publisher=Simulations Publications, Inc. | date=March 1980 | issue=1 | page=33}}</ref> In the magazine's September 1980 edition (Issue #4), [[Eric Goldberg (game designer)|Eric Goldberg]] liked the well-researched information on the medieval period — particularly [[heraldry]] — presented in the rules, but bemoaned the complexity, saying, "The worst problem arises when the game is actually played — it can move as awkwardly as an octopus on dry land." Goldberg called the production values primitive — "The text consists of reduced reproductions of typewritten pages, and the illustrations are fair to mediocre." He also found the extensive rules extremely disorganized. Although Goldberg admitted that "No FRP system has since matched the quantity and quality of its technical system design", he did not recommend the game: "''C&S'' is a poor game for all but the serious devotee of fantasy. It is a worthy purchase for he who wishes a reference work from which to authenticate FRP rules; it is a terrible investment for he who wishes one FRP system upon which to base a campaign."<ref name="Ares4">{{cite journal | last=Goldberg | first=Eric | author-link=Eric Goldberg (game designer) | title=Games | journal=[[Ares (magazine)|Ares Magazine]] | publisher=[[Simulations Publications, Inc.]] | date=September 1980 | issue=4 | pages=35–36}}</ref> In the October 1981 edition of ''[[The Space Gamer]]'' (Issue No. 44), Jon Tindel agreed that the rules were complex and extensive, but thought that the investment of time to learn them was worth it: "It has been said that ''C&S'' is unplayable, that it is better as a work of reference, but that is emphatically untrue. I know many people who play ''C&S'' and enjoy the game very much [...] It all comes down to one question: are you willing to spend the time to learn the complicated rules? If you are, by all means buy ''C&S''; your reward will be many hours of joy. If you are not, stay away, it is not for you."<ref name="SG">{{cite journal|last= Tindel |first= Jon |date=October 1981 |title=Capsule Reviews|journal=[[The Space Gamer]]|publisher=[[Steve Jackson Games]]|issue=44|pages=29}}</ref> In the 1980 book ''[[The Complete Book of Wargames]]'', game designer [[Jon Freeman (game designer)|Jon Freeman]] thought that the game was too complex to be played, and added "Even if the question of complexity were disregarded, it's not suited for dungeon adventures of the conventional sort, and indeed the monsters and most of the fantasy material are included almost as an afterthought." He also thought the magic systems, although "interesting, well researched and fairly 'realistic', [are] wildly unsuited to normal adventuring." Freeman concluded by suggesting that the game was more suitable as reference material for another role-playing game, and gave it an Overall Evaluation of "Poor as a game; Excellent as a source."<ref name=cbw>{{cite book| last = Freeman| first = Jon| author-link = Jon Freeman (game designer)| title = The Complete Book of Wargames| publisher = Simon & Schuster| date = 1980| location = New York| pages = 250–251}}</ref> In his 1990 book ''[[The Complete Guide to Role-Playing Games]]'', game critic [[Rick Swan]] found the overly-detailed game overwhelming for most players, calling it "among the most complex RPGs ever published." Swan found the magic system especially complicated and pointed out that the rules themselves warned players "to think twice before choosing mages as characters. It's a warning worth taking seriously: the ''C&S'' magic system involves a mind-numbing collection of tables, formulas, and rules that could serve as a grad school text in wizardry." Swan commented that "The rest of the game is equally tough, and the skimpy examples of play, poor organization, and confusing charts don't help." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "For players with insatiable appetites for detail, there are few better choices than ''Chivalry & Sorcery''. The less obsessive will find ''C&S'' more valuable as a source of ideas."<ref name=swan>{{cite book | last =Swan | first =Rick | author-link=Rick Swan |title =[[The Complete Guide to Role-Playing Games]] | publisher =St. Martin’s Press | date =1990 | location =New York | pages =51–52}}</ref> In a retrospective review of ''Chivalry & Sorcery'' in ''[[Black Gate (magazine)|Black Gate]]'', James Maliszewski said "Fond as I am of ''C&S'', there's little question in my mind that those tools were often hard to use and cumbersome. Despite that, at least in the circles in which I moved, ''C&S'' was very influential. I didn’t know anyone who actually ''played'' the game itself, but the ''ideas'' Backhaus and Simbalist advanced through it held a lot of power."<ref>{{Cite web|url=https://www.blackgate.com/2014/07/01/true-north/|title=True North – Black Gate|date=July 2014 }}</ref> In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "There is a beauty in complex rules, and ''Chivalry & Sorcery''{{'}}s vividly imply a world in a way that few other RPGs, then or now, manage ... All of this detail encouraged a new kind of focus on roleplaying, certainly, but one that is bogged down by the weight of its rules and their insistence on intricately simulating the world."<ref name=mahg>{{cite book| last = Horvath| first = Stu| title = Monsters, Aliens, and Holes in the Ground| publisher = MIT Press| date = 2023| location = Cambridge, Massachusetts| pages = 29–31| isbn =9780262048224 }}</ref> ====Reviews==== *''[[Fantastic Science Fiction]]'' v27 n9<ref>{{cite web | url=https://archive.org/details/Fantastic_v27n09_1980-04_Daisy_Chainsaw/page/n15/mode/2up | title=Fantastic v27n09 (1980 04) (Daisy Chainsaw) }}</ref> *''[[:fr:Jeux et Stratégie|Jeux & Stratégie]]'' #14<ref>{{cite web | url=https://archive.org/details/jeux-et-strategie-14/page/8/mode/2up | title=Jeux & stratégie 14 | date=April 1982 }}</ref> *''[[The Playboy Winner's Guide to Board Games]]''<ref>{{cite web | url=https://archive.org/details/playboywinnersgu00free/page/272/mode/2up | title=The Playboy winner's guide to board games | date=1979 }}</ref> === Second edition (C&S2) === The second edition, released in 1983, was presented in a cardboard box containing three booklets of rules. There are no fundamental mechanical changes as compared with C&S1, but multiple changes try to clarify or simplify some points in the rules. The medieval setting was clearly divided into three distinct periods: Early Feudal, High Chivalric Feudal, and Late Chivalric Feudal, each period having a distinct technology. For example: Heavy plate armor and two-handed swords only become available in Late Feudal (14th - 15th centuries). ====Reception==== In the October 1983 edition of ''[[White Dwarf (magazine)|White Dwarf]]'' (Issue 46), [[Marcus Rowland (author)|Marcus Rowland]] gave the improved production values of the second edition a 10 out of 10, but found various aspects were still overly complex: "Overall, character generation in ''C&S'' is still extremely complicated and might take inexperienced players several hours, especially if they make the fatal mistake of working in the wrong order... Skill acquisition in ''C&S'' is almost indescribably complex and involves at least three distinct systems." Rowland did admit that some of the complexity allowed for unique characters. "Probably the best feature of these rules is their attention to detail... expressed in such minutiae as the table used to develop the exact culinary skills, and... tables for Eye and Hair color." Rowland concluded by scoring the complexity of the game 10 out of 10 and its playability only 6 out of 10, and expressed reservations about the suitability for new gamers: {{blockquote|I cannot recommend this game to inexperienced referees or players, but anyone with some knowledge of roleplaying games who is looking for a complex system for a prolonged campaign will probably find ''Chivalry & Sorcery'' ideal. If the rules were slightly better organized and the set gave more aid in character generation and setting up campaigns, I would not have these reservations.<ref name=wd46>{{cite journal|last=Rowland|first=Marcus|author-link=Marcus Rowland (author)| date=October 1983 |title=Open Box...|journal=[[White Dwarf (magazine)|White Dwarf]]|publisher=[[Games Workshop]]|issue=46|pages=12–13}}</ref>}} Paul Mason reviewed ''Chivalry & Sorcery'' 2nd Edition for ''[[Imagine (AD&D magazine)|Imagine]]'' magazine, and stated that: {{blockquote|''Chivalry & Sorcery'' mistakenly attempts to compete with the AD&D game in terms of detail – a hopeless task which can only produce a fragmented and complex set of rules. As a reference work, and as a source of ideas for incorporation into other games, Chivalry & Sorcery is still excellent, but I doubt it will shake its popular image as a cult game on the fringes of the hobby mainstream.<ref name="Imagine12">{{cite journal | last = Mason |first = Paul | title =Game Reviews | type = review | journal = [[Imagine (game magazine)|Imagine]] | issue = 12| pages =13 | publisher = TSR Hobbies (UK), Ltd. |date=March 1984}}</ref>}} In the April 1984 edition of ''[[Dragon (magazine)|Dragon]]'' (Issue 84), [[Ken Rolston]] found the overhauled rules of the second edition were still too complicated, saying: {{blockquote|The game was revised to broaden its appeal, but the presentation still shows problems, and the audience is still limited, because of the bulk and detail involved. This game is committed to comprehensiveness, at the expense of comprehensibility... ''C&S'' is still the most difficult and time-consuming FRP system on the market, when played at a level that fully exploits its virtues.}}Rolston warns that even the revised edition still is not meant for newcomers and part-time players: {{blockquote|This is the wrong product for the beginning or casual FRP gamer. For the intermediate gamer, it may be useful as a supplement and sourcebook. But as a complete campaign system, the virtues of ''C&S'' are only fully realized in the hands of the superior gamer — one who’s serious, sophisticated, dedicated, and familiar with medieval history, legend, and fantasy literature.<ref name=dragon>{{cite journal|last=Rolston|first=Ken|author-link=Ken Rolston| date=April 1984 |title=FRP's gilded chestnuts: The older they get, the better they become|journal=[[Dragon (magazine)|Dragon]]|publisher=[[TSR (company)|TSR, Inc.]]|issue=84|pages=66–67}}</ref>}} ====Reviews==== *Casus Belli (Issue 5 - September 1981)<ref>{{cite web | url=https://archive.org/details/casus-belli-005/page/20/mode/2up | title=Casus Belli #005 | date=1981 }}</ref> *''[[Fantasy Gamer]]'' #6<ref>{{citation |first= Ron |last= Pehr |title=Bushino/Chivalry & Sorcery review |magazine=Fantasy Gamer |url=https://archive.org/details/fantasy-gamer-05/Fantasy%20Gamer%2006/page/n3/mode/2up |issue=6 |date= June–July 1984 |issn= 0740-3429}}</ref> *''[[Different Worlds]]'' #36 (September–October 1984) === Third edition (C&S3) === The game was revised and reissued in a Third Edition{{when|date=October 2023}} (dubbed ''The Green Book'', from its color) by Highlander Designs (HD), an American publishing house founded by G. W. Thompson. The authors of the third edition were Ed Simbalist, Wilf Backhaus and G. W. Thompson. ''C&S3'' features the almost complete disappearance of medieval references. The Third Edition removed the integral gritty medieval French historical and cultural background.<ref name="rpg.net">{{Cite web |title=Review of Chivalry and Sorcery 3rd Edition, and Gamemaster'sHandbook - RPGnet RPG Game Index |url=https://www.rpg.net/reviews/archive/classic/rev_383.phtml |access-date=2023-03-21 |website=www.rpg.net}}</ref> ''C&S3'' established a system of "skills" which covers all areas of the game, including fighting, magic, knowledge of geography, languages, dances and songs, and other things a person is able to do or know. The talent system (called "Skills cape") uses a percentile die and a 10-sided die (D10) for all actions determined by talent; the D10 determines if the success (or failure) of talent is "critical" or not.<ref name="rpg.net"/> ====Reception==== The reviewer from ''[[Pyramid (magazine)|Pyramid]]'' #29 (Jan./Feb., 1998) stated that "It definitely uses some modern production features (though the layout is a bit busy and plagued by typos), but the defining aspects of most '90s games - quick character generation, rules-lightness, storytelling not dice-rolling - aren't a part of this game. Instead, ''C&S3'' recalls the early days of gaming with an emphasis on rules and charts to cover just about any conceivable situation."<ref>{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=69|title=Pyramid: Pyramid Pick: Chivalry & Sorcery, Third Edition|website=Sjgames.com|access-date=2020-02-06}}</ref> ====Reviews==== *''[[Valkyrie (magazine)|Valkyrie]]'' #14 (1997) *''Arcane'' #17 *''Backstab'' (Issue 2 - Mar/Apr 1997)<ref>{{Cite web|url=https://archive.org/details/backstab-magazine-french-02/page/n33/mode/2up|title = Backstab Magazine (French) Issue 02}}</ref> === Fourth edition (C&S4) === Highlander Designs went bankrupt and was bought by Britannia Game Designs Ltd. (BGD), a company based in England and directed by Steve Turner. The fourth edition of ''C&S'', called "The Rebirth" was born a few months later and released in 2000. The core rules had several extensions, including the "Knights Companion", "Armorers Companion," "Dwarves Companion" and "Elves Companion". === Fifth edition (C&S5) === Britannia Game Designs Ltd. launched a Kickstarter campaign to launch the Fifth Edition of the game that successfully completed on July 31, 2019. The game shipped in February 2020.<ref>{{Cite web |title=Chivalry & Sorcery (5th Edition) {{!}} RPG {{!}} BoardGameGeek |url=https://rpggeek.com/rpg/59408/chivalry-sorcery-5th-edition |access-date=2024-02-25 |website=rpggeek.com |language=en-US}}</ref>
Summary:
Please note that all contributions to Niidae Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Encyclopedia:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Chivalry & Sorcery
(section)
Add topic