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==Development== The development of ''Bloodwych'' has been well documented by Richard Hewison, who was the project manager for the game at the time at Mirrorsoft, in his article titled "The Trazere Trinity".<ref name="Trinity">{{cite web |url=http://www.ultimateamiga.co.uk/HostedProjects/GamesCorner/TheCryptOfBloodwych/Documentation/trazere-trinity-2008.rtf |title=The Trazere Trinity |last=Hewison |first=Richard |date=January 2008 |website=The Crypt of Bloodwych |access-date=2020-03-26}}</ref> ''Bloodwych'' began development on the Commodore 64, during Anthony Taglione's time at university in reading, where he had gained a keen interest in ''Dungeons & Dragons'', and where friend (and eventual ''Bloodwych'' artist and designer) Pete James drew initial screens for a first person 'chess-like' game. After further inspiration from playing [[FTL_Games|FTL]]'s ''[[Dungeon_Master_(video_game)|Dungeon Master]]'', Tag, Pete and Philip Taglione suggested a C64 version of the game to Mirrorsoft, but without rights being obtained this developed into a two-player split screen game titled ''The Crystal Maze'' which would eventually be renamed to ''Bloodwych'' after the launch of the Channel 4 television programme [[The_Crystal_Maze|of the same name]]. The development screens were demonstrated to Mirrorsoft, who agreed to fund the game on the basis of lead versions being pushed to the 16-bit platforms the Atari ST and Commodore Amiga. Tag took the lead on these 68000 machines, whilst his brother Philip developed the z80 8-bit versions for the Amstrad and ZX Spectrum, and the C64 version followed with help from Tag. Renowned fantasy artist [[Chris Achilleos]] was approached to create the box artwork; his painting of a "crystal guardian" for ''Bloodwych'' was done with complete creative freedom, and having finished the painting, the creature that Achilleos created was then incorporated into the game itself as The Lord of Entropy (later referred to in documentation as 'The Entity') located in the final level of Zendik's tower. The IBM PC conversion was created away from the original team by Walking Circles, and included in-game music by [[David_Whittaker_(video_game_composer)|David Whittaker]], but also included a number of bugs, rendering the game unable to be completed.
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