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==History== Publishers faced a predicament regarding how they should distribute videos on [[CD-ROM]]s. Thirty seconds of video displayed in [[24-bit color]] and at thirty [[frame rate|frames per second]] and [[Super VGA]] resolutions could take up 680 [[megabyte]]s of space—the storage capacity of most CD-ROMs in 1992. [[Lossy compression|Lossily compressing]] the videos would save a lot of space, but not without degrading the quality of the videos. Publishers who were more concerned about video quality instead were searching for an ideal compression algorithm that would compress the video files while still preserving the quality.<ref name=Raskin-1992>{{cite magazine|url=https://books.google.com/books?id=v9TVJ_G_sk8C&pg=PA345|title=27 Good Reasons To Buy A CD-ROM Player|last=Raskin|first=Robin|magazine=[[PC Magazine]]|date=1992-12-22|access-date=2021-09-19|volume=11|issue=22|pages=345–346}}</ref> Microsoft recognized the problem and sought to develop a standard that would [[lossless compression|losslessly compress]] the video files. They also recognized that because of the hardware requirements for playing the videos in uncompressed quality, which at the time were demanding, it needed to allow users of low-end computers to play the videos in compressed quality. They developed and published the Audio Video Interleave format on November 10, 1992, as part of their Video for Windows, and included support for [[codec]]s to satisfy those users.<ref name=Raskin-1992/><ref>{{cite magazine|url=https://books.google.com/books?id=KlEEAAAAMBAJ&pg=PA3|title=Microsoft, vendors team up to air Video for Windows|last1=Damore|first1=Kelley|last2=Corcoran|first2=Cate|magazine=[[InfoWorld]]|date=1992-11-09|access-date=2021-09-19|volume=14|issue=45|page=3}}</ref><ref name=Quain-1993>{{cite magazine|url=https://books.google.com/books?id=LIyy_CtozLcC&pg=PA39|title=Microsoft Goes Hollywood With Video for Windows|last=Quain|first=John R.|magazine=[[PC Magazine]]|date=1993-01-12|access-date=2021-09-19|volume=12|issue=1|page=39}}</ref>
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